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Chapter 12: Spells<br />

Mass Protection from Water<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Water<br />

Range: Touch<br />

Area: 2 creatures to an exponential power equal<br />

to the level of the caster<br />

Duration: 3 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell protects creatures<br />

from water-based attacks by diminishing<br />

damage. The target creatures must be<br />

touched successfully. If a target creature<br />

resists being touched, then the caster must<br />

make a Brawling skill check (see Chap. 8:<br />

Skills).<br />

All water-based attacks on the target<br />

creatures have reduced damage. Damage<br />

is reduced by (5 x caster level)%. 1 LP<br />

of damage is the least the target creatures<br />

can experience.<br />

628<br />

Mass Teleportation<br />

Level: 9<br />

Magic Points: 270<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 2 creatures to an exponential power equal<br />

to the level of the caster<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes multiple<br />

creatures to be moved instantly or transported<br />

to a location envisioned by the caster.<br />

The caster must have personally been in the<br />

exact location where the target creatures are<br />

to be transported. The spell functions by<br />

converting the bodies of the target creatures<br />

into pure energy, which then seeks the appropriate<br />

location at the speed of light, instantly<br />

transforming back into the target<br />

creatures at the specified destination. All<br />

target creatures will appear in the same proportion<br />

regarding distance to each other, and<br />

all must appear at the same destination; the<br />

caster may not specify multiple destinations.<br />

1 of the target creatures must become a main<br />

target creature who will appear at the exact<br />

location, while the others will appear in correct<br />

proportion around the main target creature.<br />

An improvement over the spell<br />

Teleportation, a caster may teleport creatures<br />

regardless of their size.<br />

In order for the target creatures to<br />

be transported successfully to the correct<br />

location, the caster must pass a Reflection<br />

sub-ability check. The caster must consult<br />

the Aedile to determine the TH of the Reflection<br />

check. Below are some suggestions:

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