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Chapter 8: Skills<br />

Pottery<br />

This skill is the act of hardening clay. Earthenware<br />

clay is often heated to roughly 1700 o -2200 o<br />

Fahrenheit. The potter’s wheel is a flat disk that<br />

revolves horizontally on a pivot. Both hands - 1 on<br />

the inside and 1 on the outside of the clay - are free<br />

to shape the pot from the ball of clay that is centered<br />

on the rotating wheel head. A stick fits into a<br />

notch in the wheel and is turned by an assistant.<br />

Wood is used to fuel the kiln to the desired temperature<br />

once the pot is shaped and dried by the air.<br />

A pot can be decorated before or after firing. Glazes<br />

may or may not be applied. Clay pots serve many<br />

functions, including 2-handled storage vessels for<br />

wine, corn, oil, or honey. Also, some are made as<br />

oil flasks, funeral offerings, or works of art.<br />

Check: Roll 3d10 and apply the modifier<br />

from the sub-ability of Common Sense. Higher<br />

results correspond to higher quality pottery.<br />

Pursemaking<br />

A purse is a mobile container, usually filled<br />

with coins. Whenever a purse is to be constructed,<br />

a Pursemaking skill check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Common Sense sub-ability. Higher results<br />

correspond with purses of higher quality.<br />

Read Lips<br />

The ability to discern what others are saying<br />

without being able to hear them, only by seeing their<br />

lips move, is a valuable skill that few possess with<br />

any accuracy, especially if deaf.<br />

Check: Roll 3d10 and apply the modifier<br />

from the sub-ability of Intuition. Deaf characters<br />

receive a + 20 bonus to their roll. The result is the<br />

percent of words understood.<br />

370<br />

Religion, Cultural<br />

This skill applies only to the religion of 1<br />

specific culture. Anytime knowledge is relevant, a<br />

check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Intelligence ability. High results correspond<br />

with high familiarity or knowledge regarding the<br />

culture’s religion.<br />

Religion, Specific<br />

This skill applies only to the specific religion<br />

of 1 god. Anytime knowledge is relevant, a<br />

check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Intelligence ability. High results correspond<br />

with high familiarity or knowledge regarding the<br />

culture’s religion.<br />

Remember Detail<br />

The ability to remember fine, specific, and<br />

distant memories is a valuable skill. When points<br />

are put into this skill, they represent that the character<br />

spends much time remembering details and substantial<br />

mental energy in both memorizing details<br />

as well as continually referring back to them to refresh<br />

their memory.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Reflection sub-ability. Higher results correspond<br />

to clearer memories of more distant details.<br />

Research, Library<br />

Researching topics in a library is a skill in<br />

itself, especially when each library is organized differently.<br />

To search a library without assistance while<br />

researching a topic, make a Library Research skill<br />

check.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Intelligence ability. Higher results correspond<br />

to better finds. If the search is assisted by a<br />

character who is familiar with the library, the Aedile<br />

will assign an appropriate bonus. Obviously, the<br />

harder the topic to find in the library, the higher the<br />

TH will be.

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