09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Piety Points<br />

All spells cast by priests are affected according to their PP. All aspects of a spell are affected,<br />

including damage, duration, range, etc. If a discrepancy arises, then the Aedile is the final arbiter of a<br />

specific effect with a specific spell. Consult the table below:<br />

Likelihood<br />

PP Effect<br />

1 -5<br />

- 100%<br />

6 -15<br />

- 75%<br />

1 6-30<br />

- 50%<br />

3 1-70<br />

- 25%<br />

71-85- 8 6-95<br />

+ 10%<br />

9 6-100<br />

+ 25%<br />

of<br />

Advancin<br />

g<br />

261<br />

in<br />

Spell<br />

Level<br />

Spell<br />

Level<br />

2 3 4 5 6 7 8 9 10<br />

Characte<br />

r<br />

Level<br />

2 20% - - - - - - - -<br />

3 2 8%<br />

16% - - - - - - -<br />

4 3 5%<br />

2 4%<br />

13% - - - - - -<br />

5 4 3%<br />

3 2%<br />

1 9%<br />

10% - - - - -<br />

6 5 0%<br />

3 7%<br />

2 5%<br />

1 5%<br />

7% - - - -<br />

7 6 0%<br />

4 4%<br />

3 2%<br />

2 1%<br />

1 3%<br />

5% - - -<br />

8 7 0%<br />

5 0%<br />

3 8%<br />

2 7%<br />

1 8%<br />

1 0%<br />

4% - -<br />

9 8 0%<br />

6 0%<br />

4 4%<br />

3 3%<br />

2 4%<br />

1 5%<br />

1 2%<br />

3% -<br />

1 0<br />

9 0%<br />

7 0%<br />

5 0%<br />

3 8%<br />

2 9%<br />

2 0%<br />

1 6%<br />

1 0%<br />

2%<br />

1 1<br />

1 00%<br />

8 0%<br />

6 0%<br />

4 4%<br />

3 4%<br />

2 5%<br />

2 2%<br />

1 4%<br />

12%<br />

12 - 9 0%<br />

7 0%<br />

5 0%<br />

4 0%<br />

3 0%<br />

2 5%<br />

1 8%<br />

16%<br />

13 - 1 00%<br />

8 0%<br />

6 0%<br />

4 5%<br />

3 5%<br />

2 9%<br />

2 2%<br />

20%<br />

14 - - 9 0%<br />

7 0%<br />

5 0%<br />

4 0%<br />

3 3%<br />

2 6%<br />

24%<br />

15 - - 1 00%<br />

8 0%<br />

6 0%<br />

4 5%<br />

3 8%<br />

3 0%<br />

28%<br />

16 - - - 9 0%<br />

7 0%<br />

5 0%<br />

4 2%<br />

3 4%<br />

32%<br />

17 - - - 1 00%<br />

8 0%<br />

6 0%<br />

4 6%<br />

3 8%<br />

36%<br />

18 - - - - 9 0%<br />

7 0%<br />

5 0%<br />

4 2%<br />

40%<br />

19 - - - - 1 00%<br />

8 0%<br />

6 0%<br />

4 6%<br />

44%<br />

20 - - - - - 9 0%<br />

7 0%<br />

5 0%<br />

48%<br />

A hierophant is a priest of a specific god,<br />

and is not a druid. A variety of gods are available in<br />

Neveria. Specific information for hierophants of<br />

each god are detailed therein. A moral hierophant<br />

who casts magic is often called a thamaturge, meaning<br />

miracle-worker.<br />

Magic Points: Not all hierophants cast<br />

magic, but for those who do, they begin with (26 +<br />

1d12) MP and recover a number of MP per hour<br />

equal to their current occupational level. For example,<br />

a 3 rd level hierophant recovers 3 MP per hour.<br />

Unlike wizards, hierophants do not recover MP more<br />

quickly while asleep. As hierophants advance in occupational<br />

level, they gain an additional (26 + 1d12)<br />

MP. Magic Points are explained in Chapter 11: Magic.<br />

Training: None.<br />

Guild: None.<br />

Chapter 7: Occupation

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!