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Determine Magic<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Ether<br />

Range: Touch<br />

Area: 1 object<br />

Duration: 1 second<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: The effect of this spell is to determine<br />

the discipline of magic imbued in an<br />

object. Following is a table that delineates<br />

the color of each discipline:<br />

Color Disciplin<br />

e<br />

WhiteAir GreenEarth BlackEther RedFire BlueWater 559<br />

Detonation<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Fire<br />

Range: Touch<br />

Area: Special<br />

Duration: Special<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the spellcaster<br />

to select a non-living target for Detonation.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills). The<br />

target cannot be more than 1 object. Only<br />

a whole, non-partial, target can be detonated.<br />

The size of the target to be detonated<br />

depends on the level of the caster; 2<br />

cubic feet per exponential power equal to<br />

the level of the caster.<br />

The blast radius is equal to the size<br />

of the target to an exponential power equal<br />

to the level of the caster. Upon Detonation,<br />

everything within the blast radius incurs<br />

1d10 IP or LP or damage.<br />

The duration is determined randomly<br />

by the Aedile as follows. First, roll<br />

1d4. The unit of time is either (1) seconds,<br />

(2) rounds, (3) minutes, or (4) hours. Next,<br />

multiply 1 unit of this measurement by<br />

1d100. This is the duration until Detonation.<br />

The caster is unaware of the duration<br />

until Detonation.<br />

If the target determined to detonate<br />

takes any damage whatsoever, then it detonates<br />

immediately.<br />

Since only non-living targets may be<br />

selected, it is popular among casters to cast<br />

this spell on the undead, which allows for<br />

wandering targets that will inevitably explode.<br />

Chapter 12: Spells

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