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Chapter 12: Spells<br />

This chapter lists all spells alphabetically.<br />

Alternate methods of indexing spells are available<br />

in Appendix 2. Following is a format for all spell<br />

entries:<br />

Spell Name (italicized if Ceremonial Magic)<br />

Level: Here is the power or complexity level<br />

of the spell, from 1 to 10. Spell level determines<br />

the casting time, which is listed on the ‘Duration of<br />

Action’ table in Chapter 10: Combat. Note that casting<br />

9 th , and especially 10 th , level spells requires sleep<br />

deprivation during the lengthy casting time. Examples<br />

of the 10 spell levels are given in the end of<br />

Chapter 11: Magic.<br />

Magic Points: Here is the number of MP<br />

needed to cast the spell. MP are explained in Chapter<br />

11: Magic.<br />

Discipline: Here is listed the discipline of<br />

magic in which the spell is categorized. The 5 disciplines<br />

include: air, earth, ether, fire, and water.<br />

Range: Here is listed the range where the<br />

spell may take effect. Typically, the range designates<br />

the distance within which the center of an area may<br />

be designated (see area below). Otherwise, spell effects<br />

may not occur outside of the range.<br />

Area: Here is listed the area affected by the<br />

spell. The center of the area must be within the<br />

range of the spell. Area may be listed in many ways.<br />

Examples include either 2 or 3 dimensions (such as<br />

503<br />

length x width x height), radius (a line segment extending<br />

from the center of a circle or sphere to the<br />

curve or surface), diameter (the length of a straight<br />

line through the center of an object), and a cone (a<br />

ray that becomes wider as it extends from its source,<br />

and whose dimensions are defined in the spell description).<br />

Spells that affect an area, do not affect<br />

BPP, but LP.<br />

Duration: Here is listed the duration that<br />

the spell’s effects last.<br />

Reference: Spells listed of ceremonial magic<br />

are not fabricated by the author of this game, but<br />

have been obtained from real-world references, cited<br />

at the end of this book.<br />

Chant: Here is listed the chant that must be<br />

recited, if necessary. Typically, the chant is phrased<br />

repeatedly throughout the casting time of the spell,<br />

except for chants for 1 st level spells, which are only<br />

phrased once. The number of phrasings may vary<br />

due to abnormally long or short chants.<br />

Ingredients: Here is listed any necessary ingredients<br />

for the spell to be cast. The spell may not<br />

be cast until the proper ingredients, if required, are<br />

acquired.<br />

Ritual: Here is detailed what ritual or gesture<br />

must be performed, if any. Assuming a ritual is<br />

required, the spell will not take effect without the<br />

proper performance of the ritual.<br />

Description: Here is listed the description<br />

of the spell with all necessary details.<br />

Chapter 12: Spells

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