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Chapter 12: Spells<br />

Mass Vulnerability to Sonics<br />

Level: 8<br />

Magic Points: 64<br />

Discipline: Earth<br />

Range: Direct line of sight<br />

Area: 2 creatures or objects to an exponential power<br />

equal to the level of the caster<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the targets to<br />

automatically take 300% IP or LP of damage<br />

from any and all sonic attacks, natural<br />

or magical, for the duration of the spell. The<br />

caster must be able to see the targets and<br />

specify them during casting.<br />

Mass Vulnerability to Unethicality<br />

Level: 9<br />

Magic Points: 270<br />

Discipline: Earth<br />

Range: Direct line of sight<br />

Area: 2 creatures or objects to an exponential power<br />

equal to the level of the caster<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the targets to<br />

automatically take 300% LP of damage from<br />

any and all attacks made by unethical creatures<br />

for the duration of the spell. The caster<br />

must be able to see the targets and specify<br />

them during casting.<br />

634<br />

Mass Vulnerability to Weapon<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Earth<br />

Range: Direct line of sight<br />

Area: 2 creatures or objects to an exponential power<br />

equal to the level of the caster<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the targets to<br />

automatically take 300% IP or LP of damage<br />

from any and all attacks that result from<br />

a specific type of weapon envisioned by the<br />

caster during casting. The caster must see<br />

the targets and specify them during casting.<br />

Meltdown<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Fire<br />

Range: 1,000’<br />

Area: 1 creature or object<br />

Duration: 1 round per level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell creates a magical fire<br />

capable of melting 1 creature or object, unless<br />

they are immune to magical fire. Meltdown<br />

causes 1d100 IP or LP of damage per<br />

round.

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