09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Physique<br />

The most obvious of all abilities, Physique<br />

is comprised of Physical Fitness, Strength, Bodily<br />

Attractiveness, and Health. High Physique ability<br />

scores indicate a body that is trim, strong, well-proportioned,<br />

and resilient.<br />

Physical Fitness: Often considered endurance<br />

or stamina, a character’s Physical Fitness is not<br />

concerned with the size or strength of the muscle,<br />

but its ability for durative exertion. Characters with<br />

high Physical Fitness have low body fat and are able<br />

to perform exerting activities for long durations, such<br />

as sprinting. Physical Fitness may affect another subability<br />

of Physique: Bodily Attractiveness. Physical<br />

Fitness determines a character’s Sprint speed per<br />

round according to their height (see Chap. 2: Body).<br />

The Sprint skill in Chapter 8: Skills has more information<br />

on sprinting, running, jogging, walking, and<br />

forced marches. To determine the distance in terms<br />

of miles walked per hour, divide the Sprint speed<br />

by 20. This sub-ability may be increased with Persistent<br />

Exercise, as detailed at the end of this chapter.<br />

Physical Fitness affects skills such as Climb, Contortion,<br />

Jump, Mountaineering, Sprint, and Swim.<br />

Strength: This refers to the size of the<br />

character’s muscles and the amount of force that<br />

may be generated. Strength may be affected by<br />

height and weight. Characters with high Strength<br />

are able to exert considerable force and move impressive<br />

amounts of weight. Specifically, Strength<br />

entails measurements of the Clean and Jerk (amount<br />

in pounds that may be lifted and pressed above the<br />

head), Bench Press (pressed away from the chest),<br />

and Dead Lift (lifted from the ground, but unable<br />

to carry it). If the Clean and Jerk is attempted with<br />

only 1 hand, then 40% of the weight on the table<br />

may be pressed. In Chapter 9: Equipment, the amount<br />

listed for Dead Lift will determine a character’s Encumbrance;<br />

2 other measures are included: Pull and<br />

Push. Strength has a Skill Modifier for use with the<br />

skills in Chapter 8: Skills, such as Blacksmithing, Brass-<br />

69<br />

smithing, Coppersmithing, Hewing, Mountaineering,<br />

Silversmithing, Stonemasonry, Swim, and Wrestling.<br />

Strength also affects the amount of damage a<br />

character inflicts with melee weapons. For instance,<br />

a Strength score of 115 causes an additional 9% of<br />

normal damage, depending on the weapon. Strength<br />

also affects Life Points (see Chap. 10: Combat). Finally,<br />

Strength is affected by exercise. For information,<br />

see Persistent Exercise, which is detailed at the<br />

end of this chapter.<br />

Bodily Attractiveness: Usually, this portion<br />

of a character’s Physique represents the attractiveness<br />

of their frame and how appropriately<br />

muscles and fat are distributed over their skeletal<br />

frame. For example, characters with low Bodily<br />

Attractiveness 1 may have disproportionately long or<br />

short arms, legs, or upper body. Physical Fitness<br />

may affect Bodily Attractiveness. Males with high<br />

Bodily Attractiveness tend to have high Strength and<br />

height (see Chap. 2: Body), while females with high<br />

Bodily Attractiveness tend to have large Cup Size<br />

(see Chap. 2: Body) and low weight (see Chap. 2: Body).<br />

Female reproductive capacity correlates with a sharp<br />

contrast between waist and hips. Bodily Attractiveness<br />

affects skills (see Chap. 8: Skills) such as Seduction<br />

and Sexual Adeptness.<br />

Health: Healthy characters are not sickly<br />

or prone to illness, have fewer allergies, are unaffected<br />

by poison ivy, vomit only rarely, have better<br />

hearing (see Sound in Chap. 8: Skills), have more<br />

Life Points (see Chap. 10: Combat), and maybe most<br />

importantly, respond well to shock and injury. The<br />

modifiers for Allergies and Intoxication are explained<br />

in Chapter 2: Body. Regarding skills, Health is useful<br />

with Urinating.<br />

1. The standards for female Bodily Attractiveness have been referenced from Life in a Medieval Castle, by Joseph and Frances<br />

Gies. For more information, see the References section at the end of this book. Gies claims that “Nicolette...physically<br />

exemplified the medieval feminine ideal...”, and quotes the source who describes the following female: “Her breasts so firm<br />

that they showed beneath her vesture like two rounded nuts; so frail was she about the girdle that your hands could have<br />

spanned her...” A thin waist and large, round breasts are physical standards of female attractiveness, and are historically<br />

accurate.<br />

Chapter 3: Abilities

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!