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Chapter 15: Conducting the Game<br />

Atmosphere<br />

The setting in which the game is played can<br />

have a substantial impact upon the enjoyment of<br />

the participants. While different groups prefer different<br />

gaming atmospheres, here are some suggestions:<br />

Choose a quiet place where interruptions are<br />

unlikely to occur, such as a good room or a garage<br />

with a comfortable temperature. Some groups prefer<br />

a temperature slightly cooler than ideal so that<br />

players are not apt to fall asleep.<br />

Anything suggestive of medieval times is a<br />

tremendous aid in setting the mood. Common<br />

choices include candles, a candelabra, incense, or<br />

possibly even supplying mead and tankards! Some<br />

gaming groups even display replicas of medieval<br />

weapons, hanging them on the walls near the gaming<br />

table.<br />

Proxemics<br />

Use space wisely. Generally, the Aedile<br />

should be seated higher than the players, so that<br />

when the Aedile speaks, the players literally look up<br />

to the Aedile. 1 method of accomplishing this is<br />

for the Aedile to sit on a stool, while the players sit<br />

in regular chairs.<br />

Should a particular player be suspected of<br />

dishonest dice-rolling, which among players should<br />

be visible to all anyway, this type of player may be<br />

requested to sit close to the Aedile so that this may<br />

be observed and handled if necessary.<br />

Condiments<br />

As gaming is a time-consuming social event,<br />

a majority of gaming groups pitch in and get a pizza<br />

and beer or soda. While tastes may differ from group<br />

to group, most games last for several hours and<br />

snacks become nearly a necessity.<br />

790<br />

Game Mechanics<br />

When Dice Contradict Reason<br />

On occasion, the results of the dice may<br />

contradict reason or other rules. There is no easy<br />

answer for this dilemma, other than the fact that<br />

the Aedile must deliberate carefully. Altering the<br />

results of the dice can be a slippery slope and a bad<br />

habit to begin. Whenever possible, the results of<br />

the dice should be accepted, taking the good with<br />

the bad. After all, if people can pick or choose<br />

whether or not to accept the results of the dice,<br />

then there is no reason to roll them at all! Dicerolling<br />

exists so that events occur according to probability,<br />

and when possible, need to remain that way.<br />

Logic, on the other hand, must also be exercised.<br />

Character Creation and Choice<br />

Character creation has been considered carefully.<br />

The same rules that apply to the character of<br />

a player apply also to Aedile characters. Therefore,<br />

the average player character is not superior to the<br />

average Aedile character. In this game, realism is<br />

applied uniformly to all characters, so all characters<br />

are created with the same method.<br />

Characters have enough depth that they are<br />

likely to be good at some things and bad at others.<br />

The realistic depth of a character is what makes them<br />

fun to play.<br />

A consequence of realism is that players have<br />

little choice regarding character creation. However,<br />

if an Aedile needs an aspect of character creation<br />

to be altered so that it is consistent with their campaign<br />

or plot, then the Aedile may change what is<br />

necessary. For example, an Aedile may declare that<br />

race should not be determined randomly, and that<br />

all characters must be human because the plot needs<br />

all human characters. This remains realistic because<br />

characters still do not get to choose their race, just<br />

as no creature in reality got to choose its race. Although<br />

an Aedile may alter anything to fit their campaign<br />

or plot, it is recommended that as little is<br />

changed as possible. Changes may not be made<br />

without the approval of the Aedile.

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