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Chapter 8: Skills<br />

Surgery<br />

The skill of opening a creature with the intention<br />

of saving their life is Surgery. Only a doctor<br />

may perform the skill of Surgery. Whenever Surgery<br />

is being performed, a Surgery skill check must<br />

be made.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers from Hand-Eye Coordination and<br />

Intelligence. Higher results correspond with better<br />

surgery. The Aedile determines the TH for each<br />

operation.<br />

Swim<br />

One of the healthiest skills, any humanoid<br />

with all of their limbs is capable of swimming,<br />

though some may do so calmly and others may be<br />

more stricken by panic. Under normal conditions,<br />

such as only needing to dog-paddle in a calm body<br />

of comfortable water, there is no need for a skill<br />

check. However, if the exhaustion of a swimmer is<br />

relevant, a skill check must be made. Characters<br />

may Swim as fast as their walking speed (1/4 of<br />

Sprint speed). In calm water, a swimmer’s encumbrance<br />

(see Chap. 9: Equipment) is 1/10 th of what it is<br />

on land. If it is exceeded, the character will drown<br />

unless they discard possessions.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers from the sub-abilities of Physical Fitness<br />

and Strength. Every hour of swimming, a check<br />

at TH 21 must be passed to continue swimming. If<br />

the check is failed, then the swimming character must<br />

rest. If the result is 10 or less, then a leg cramp<br />

occurs. The chance of getting a cramp increases by<br />

1 every hour. If desired, a (1d6 - 1) and 1d10 may<br />

be rolled to determine which minute specifically<br />

within the hour the cramp occurs. Finally, it should<br />

be noted that while obese characters are more buoyant,<br />

they are less physically fit and will tire easier, so<br />

no adjustment to the skill check needs to be made<br />

based on obesity.<br />

384<br />

Symbology<br />

Symbols are representations of other things.<br />

The study of symbols grants familiarity with religious<br />

and deific symbols, pictograms and ancient<br />

runes, as well as magical sigils. A skill check must be<br />

made to recognize, understand, or use symbols appropriately<br />

(not including daily language).<br />

Check: Roll 3d10 and apply the modifier<br />

from the Intelligence ability. Compare the result<br />

with the TH on the table below:<br />

TH Religious<br />

or<br />

Deific<br />

Symbols<br />

< 9<br />

Familiar<br />

with<br />

the<br />

symbol<br />

of<br />

a major<br />

local<br />

god<br />

or<br />

church<br />

9-12<br />

Familiar<br />

with<br />

the<br />

symbol<br />

of<br />

a minor<br />

local<br />

god<br />

or<br />

church<br />

13-15<br />

Familiar<br />

with<br />

the<br />

symbol<br />

of<br />

a major<br />

foreign<br />

god<br />

or<br />

church<br />

16-17<br />

Familiar<br />

with<br />

the<br />

symbol<br />

of<br />

a trivial<br />

local<br />

god<br />

or<br />

church<br />

18-20<br />

Familiar<br />

with<br />

the<br />

symbol<br />

of<br />

a minor<br />

foreign<br />

god<br />

or<br />

church<br />

21-29<br />

Familiar<br />

with<br />

the<br />

symbol<br />

of<br />

a trivial<br />

foreign<br />

god<br />

or<br />

church<br />

> 29<br />

Familiar<br />

with<br />

an<br />

obscure<br />

god<br />

TH Pictograms<br />

and<br />

Runes<br />

< 21<br />

21<br />

22<br />

23<br />

24-29<br />

> 29<br />

Does<br />

not<br />

understand<br />

it,<br />

even<br />

when<br />

it<br />

is<br />

in<br />

the<br />

context<br />

of<br />

other<br />

familia<br />

r,<br />

supplementa<br />

l symbols<br />

Partial<br />

understanding<br />

of<br />

it,<br />

only<br />

in<br />

the<br />

context<br />

of<br />

other<br />

familia<br />

r,<br />

supplementa<br />

l<br />

symbols<br />

Understands<br />

it,<br />

only<br />

in<br />

the<br />

context<br />

of<br />

other<br />

familia<br />

r,<br />

supplementa<br />

l symbols<br />

Partial<br />

understanding<br />

of<br />

the<br />

symbol<br />

alone,<br />

without<br />

contextual<br />

aid<br />

Understanding<br />

of<br />

the<br />

symbol<br />

alone,<br />

without<br />

contextual<br />

aid<br />

Understanding<br />

of<br />

the<br />

symbol<br />

as<br />

well<br />

as<br />

its<br />

etymologi<br />

cal<br />

history

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