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Chapter 11: Magic<br />

Further, those proficient in magic know that<br />

knowledge of the true name, the birthname, of another<br />

is synonymous with power over that character.<br />

Oftentimes, the true name of the target creature<br />

is required to cast spells that affect a specific<br />

character. More often, though, a popular magical<br />

theory known as the Theory of Contagion states<br />

that a magical relationship exists between a part and<br />

its whole, even after separation. Therefore, separated<br />

items such as locks of hair, old clothing, and<br />

nail clippings are useful to a caster for affecting a<br />

specific character. However, imitative magic is also<br />

common. Imitative magic utilizes a symbol to represent<br />

the real-world counterpart. Often, the symbol<br />

consists of a doll, painting, model, or actor.<br />

498<br />

Magic Points<br />

Whenever magic is used, Magic Points (MP)<br />

are expended. As casters increase in occupational<br />

level, they gain more MP, and hence, are able to cast<br />

more spells. MP are also explained for priests and<br />

wizards in Chapter 7: Occupation. MP may be considered<br />

to represent dormant and active mana or magical<br />

energy. MP are listed with each spell (see Chapter<br />

12: Spells) and creature (see Neveria). Typically, where<br />

MP are listed there is also an accompanying number<br />

that indicates how many MP are recovered per<br />

hour. For instance, if a creature has listed MP 20/5,<br />

when the creature is at full magic potential, then<br />

they have 20 MP. When they use magic, they will<br />

recover MP’s at a rate of 5 per hour. Regarding<br />

characters, druids and hierophants recover 1 MP per<br />

hour per occupational level; mages and sorcerers<br />

recover 2 MP per hour per occupational level, and<br />

also recover 3 MP per hour per occupational level<br />

while asleep.<br />

The higher the level of a spell, the more MP<br />

are expended upon casting it. Consult the table<br />

below to determine the number of MP’s expended<br />

upon casting a given spell:<br />

Magic<br />

Points<br />

per<br />

Spell<br />

Level<br />

Spell Level<br />

Magic<br />

Points<br />

1 8<br />

2 16<br />

3 24<br />

4 32<br />

5 40<br />

6 48<br />

7 56<br />

8 64<br />

9 270<br />

101800 The reason that 10 th level spells require so<br />

many MP’s, compared to others, is that MP’s must<br />

be devoted to the spell for several days. Obviously,<br />

spells this powerful are extremely taxing.

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