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Happy Cleaver<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Earth<br />

Range: 0<br />

Area: Caster’s line of sight<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes matter in the<br />

surrounding area to mutate into a demented,<br />

intelligent, and laughing cleaver. The Aedile<br />

randomly determines which matter. This<br />

animated cleaver revels in bloodlust, and will<br />

turn against the caster if the cleaver does<br />

not attack within 1 minute. If no other creatures<br />

who may bleed are within the area, then<br />

the cleaver attacks the caster. Whenever the<br />

cleaver attacks, it laughs hysterically with an<br />

evil tone. Upon each successful cleave, the<br />

Happy Cleaver makes a slurping sound as if<br />

enjoying the blood that flows freely from<br />

the gaping wound.<br />

The cleaver attacks 6 times per<br />

round, doing 1d10 LP of damage, but it has<br />

no Delivery Penalty. With an Intelligence<br />

of 30, it is unable to speak, but laughs coherently.<br />

The cleaver has a mind of its own<br />

and does not need the caster to wield it. The<br />

cleaver magically propels itself through the<br />

air. Somehow, Happy Cleavers prefer to<br />

hack female dancers to pieces.<br />

591<br />

Have Her Cadaver<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Air<br />

Range: Touch<br />

Area: 1 female humanoid<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes 1 female humanoid<br />

cadaver to appear to be alive and<br />

unconscious. This appearance is illusory, and<br />

each character who senses (sees, smells,<br />

tastes, and/or touches) the female cadaver<br />

must roll 1d100, and the results must be 75<br />

or higher to disbelieve the illusion. For the<br />

spell to function, the cadaver must have all<br />

of its bones, although no flesh is necessary.<br />

This spell does not function on a humanoid<br />

larger than 7’ in height. While the spell functions,<br />

the dead female will appear exactly as<br />

she did during the most fertile moment of<br />

her life; she will have hair, flesh that is not<br />

discolored and is warm to the touch, etc. In<br />

fact, if her chest is observed, it will appear<br />

to rise and fall as though she breathes. If<br />

her nose is examined, it will feel as though<br />

she inhales and exhales. Finally, if her vagina<br />

is penetrated, it will feel warm and wet.<br />

In every respect, the female cadaver will appear<br />

to be healthy and alive. If in life the<br />

female was unattractive, then the illusion of<br />

her will be equally unattractive.<br />

This spell is not among the most<br />

popular, but when it is cast the most common<br />

reason for casting is copulation. When<br />

the spell duration expires, the illusion will<br />

instantly disappear.<br />

Chapter 12: Spells

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