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Chapter 7: Occupation<br />

Saddler<br />

This occupation specializes in making<br />

saddles. Daily wages are typically 10 s.p.<br />

Ability Requirements: Intelligence 75.<br />

Gender: Female saddlers are rare.<br />

Race: Any but ogre or troll.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Haggling + 3 and Saddlemaking + 5.<br />

Equipment: Leather.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each saddle<br />

made successfully, a saddler acquires 1 AP.<br />

Training: None.<br />

Guild: Saddlers’ Guild. Each apprentice<br />

must serve 10 years. A masterpiece must be produced<br />

to become a journeyman.<br />

Once an apprentice for 7 years, they may<br />

make a skill check as they craft their masterpiece. If<br />

passed at TH 36, then they become a journeyman.<br />

If failed, then they may begin crafting another masterpiece<br />

and make another skill check in 1d10 days.<br />

The Aedile may overrule any masterpiece skill check,<br />

because those in the guild who review the apprentice<br />

may dislike them or choose to keep them as an<br />

apprentice for some corrupt reason.<br />

For a journeyman to become a master, they<br />

must be able financially to open their own shop,<br />

and receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeyman has<br />

worked locally with the guild. The Aedile may overrule<br />

this skill check or apply any modifier deemed<br />

appropriate.<br />

290<br />

Sage<br />

Sages actively seek knowledge or conduct<br />

their research in the field, and are trained as scholars.<br />

Oftentimes, aged or experienced sages maintain<br />

shops in town that supply ingredients for spells<br />

and other arcane items and knowledge. Sages are<br />

older than other beginning characters of their race,<br />

since studying takes many years before cogent proficiency<br />

may be declared and supported. Therefore,<br />

all sages add 10 years due to study. Due to the time<br />

invested, a character must become a sage at 1 st level,<br />

or the character will age as above while studying to<br />

become a sage.<br />

When employed, sages usually earn at least<br />

10 s.p. per question answered. If research must be<br />

conducted, then fees of 100 s.p. or more per day<br />

are common.<br />

Ability Requirements: Intelligence 120 and<br />

Drive 115.<br />

Gender: Female sages are rare.<br />

Race: Any but ogre.<br />

Disposition: Sages tend to be ethical and<br />

are neutral regarding morality.<br />

Temperament: Sages tend to be melancholic.<br />

Sociality: Serf or noble.<br />

Religion: Any.<br />

SCIENTA.EST.POTENTIA<br />

Knowledge is power.

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