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Preparation<br />

The Aedile must observe the character<br />

sheets of the players. Specifically, the Aedile must<br />

note the Race, Disposition, Birthplace, and Social<br />

Class of each character. Next, the Aedile must create<br />

an explanation of how each character lives in<br />

the hamlet.<br />

Different dispositions may respond differently<br />

to this plot. A character with an ethical or<br />

moral disposition may seek to discover what happened<br />

to their hamlet, ultimately hoping to either<br />

return or avenge their family. A character with an<br />

unethical or immoral disposition may despise their<br />

hamlet and see this as an opportunity for looting<br />

and personal gain or the ideal time to begin adventuring.<br />

Whatever disposition is involved, this plot<br />

should provide motivation to adventure.<br />

Invent a basic description of the hamlet that<br />

compliments the group of characters. If different<br />

races exist in the group, invent a reason why these<br />

races live together. The hamlet should be comprised<br />

of a number of families equal to the number of<br />

characters in the group, so that 1 character belongs<br />

to each family. The population of the hamlet should<br />

not exceed 100. For the sake of simplicity, the following<br />

information assumes the hamlet and all families<br />

are human. The name of the hamlet is Acedia,<br />

and it is comprised of 6 families. The population is<br />

roughly 50, and the average family has 8 members.<br />

Invent names and basic information of prominent<br />

family members and inhabitants, and any background<br />

deemed relevant. Finally, prepare a reason<br />

for each player why they have not extensively explored<br />

the world beyond their hamlet but have always<br />

been content with their small community.<br />

797<br />

Introduction<br />

One wintery day, snow covers the ground.<br />

The cold is not overwhelming today in this northern<br />

territory, but the wind irritates you. As is routine,<br />

each of you have been selected by your family<br />

today to venture forth into the surrounding forest<br />

and gather firewood. Your hamlet is merely a community<br />

of a few families amidst a northern forest.<br />

Successfully, you return as a group with more than<br />

enough firewood. Upon entering the hamlet, you<br />

hear only silence. As your group explores your hamlet,<br />

each of you enter the main house of your family<br />

to find them empty or abandoned. Slowly, you<br />

congregate together in the middle of the hamlet,<br />

surprised to be alone.<br />

Introduce information specific to the hamlet.<br />

Explain to each player why their character has<br />

not extensively explored beyond their hamlet in the<br />

past. Allow the characters time to interact. Either<br />

individually or as a group, characters may attempt<br />

to loot either their own family or another family. In<br />

this instance, each family should be poor and have<br />

little of value. If a character has any adventuring<br />

gear, such as weapons and armor, now would be an<br />

ideal time to equip it.<br />

Clues<br />

Following are clues to the truth behind the<br />

disappearance of the inhabitants of the hamlet.<br />

Each clue may be discovered when deemed appropriate<br />

by the Aedile:<br />

• One set of tracks from a horse suggest that<br />

a horse walked into the hamlet from the<br />

north and left to the south. The horse<br />

walked up to each cottage before leaving.<br />

The horse tracks are recent, probably only a<br />

few minutes old. Steaming horse defecation<br />

is in the middle of the hamlet.<br />

• The prized weapon of the hamlet, a Goring<br />

Zweihander + 6, has been stolen from one<br />

of the cottages. In its place is a rusted and<br />

nicked zweihander.<br />

• No other tracks exist, indicating that none<br />

of the inhabitants walked out of the hamlet.<br />

Chapter 15: Conducting the Game

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