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Chapter 12: Spells<br />

Greater Vulnerability to Sonics<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target to<br />

automatically take 300% IP or LP of damage<br />

from any and all sonic attacks, natural<br />

or magical, for the duration of the spell.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Greater Vulnerability to Unethicality<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target to<br />

automatically take 300% LP of damage from<br />

any and all attacks made by unethical creatures<br />

for the duration of the spell.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

590<br />

Greater Vulnerability to Weapon<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target to<br />

automatically take 300% IP or LP of damage<br />

from any and all attacks that result from<br />

a specific type of weapon envisioned by the<br />

caster during casting.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).

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