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49. Muffling, of: Whosoever<br />

dons this armor is immune to 1d100% of<br />

all sonic damage.<br />

50. Needfire, of: Whosoever<br />

dons this armor is capable of starting a<br />

purificatory fire upon touch at will, once per<br />

day. Regardless of their disposition, the<br />

wearer is compelled to seek the most immoral<br />

character each day and touch them.<br />

The fire will cause 1 LP of damage for each<br />

of the following result: (100 - Morality<br />

Points). The armor may be removed at will.<br />

51. Nimmers, of: Whosoever<br />

dons this armor gains a bonus of 1d100 with<br />

each of the following skills while wearing<br />

the armor: Disguise, Hide, Pick Pocket,<br />

Search, Silence, Sound, and Sprint. 1 roll is<br />

applied to the numerous skills.<br />

52. Obfuscation, of: Whosoever<br />

dons this armor will experience a loss<br />

of 95% of their Common Sense sub-ability.<br />

The judgment of the wearer will be obscured<br />

and diminished. Each time the wearer attempts<br />

an action, it will only be reasonable<br />

if they roll 95 or better on 1d100; otherwise,<br />

the wearer may seem to be a stupid,<br />

raving jackass. The armor cannot be removed,<br />

except by a character with a Common<br />

Sense sub-ability score of 150 or higher.<br />

717<br />

53. Ossuaries, of: Whosoever<br />

dons this armor is able to call upon bones<br />

from ossuaries within 1d1000 miles. The<br />

bones of 1d100 dead will appear within<br />

1d100 feet of the wearer. The bones will be<br />

assembled into 1 gigantic, ossified golem, and<br />

it will obey the wearer for 1d100 rounds<br />

before the bones return to their natural resting<br />

places. The ossified golem is 1 foot tall<br />

for each of the dead it contains. It has 1d10<br />

IP for each of the dead it contains. The<br />

ossified golem attacks once per round and<br />

inflicts 1d10 LP of damage per dead it contains.<br />

The CA of the ossified golem is 1 for<br />

each of the dead it contains. The ossified<br />

golem has an Intelligence of 25 and particularly<br />

despises kobolds and all creatures without<br />

spines. The ossified golem cannot be<br />

harmed unless it is attacked with a magical<br />

pounding weapon that has a magical attack<br />

bonus that meets or exceeds the number of<br />

dead within the ossified golem. Therefore,<br />

it is immune to all other magic as well. For<br />

each dead, there is a 1% chance that it is<br />

uncontrollable by the wearer and will attack<br />

anything determined by the Aedile. An ossified<br />

golem can sprint 3 feet per round for<br />

each dead it contains. It never gets a boner.<br />

Chapter 13: Magical Items

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