09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Brewer<br />

This occupation specializes in brewing alcohol.<br />

Ale and beer is brewed from barley and cereal<br />

grains. Wine is fermented grapes. Mead is fermented<br />

honey. The wine made by brewers cannot<br />

be sealed from the air. Therefore, wine spoils within<br />

1 year. Hence, there are no vintages of wine. The<br />

best wine is fresh.<br />

Every village not only has its brewers, but<br />

has them all up and down the street. Many, if not<br />

most, are women. Brewing is freely permitted everywhere.<br />

Brewers may be fined for weak ale or<br />

faulty measure. Not only barley, but oats and wheat<br />

are used along with malt as principle ingredients.<br />

The procedure is to make a batch of ale, display a<br />

sign, and turn a character’s house into a temporary<br />

tavern. Daily wages are typically 6 s.p.<br />

Ability Requirements: Intelligence 80.<br />

Gender: Male brewers are uncommon.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Peasant or serf.<br />

Religion: Any.<br />

Skills: Brewing + 5 and Haggling + 3.<br />

Equipment: Different equipment is necessary,<br />

depending on whether ale, beer, wine, or mead<br />

is brewed. A large cauldron is necessary for ale and<br />

beer.<br />

221<br />

Magic Points: Inapplicable.<br />

Advancement Points: For every keg of alcohol<br />

brewed successfully, 1 AP is acquired by the<br />

brewer.<br />

Training: None.<br />

Guild: Brewers’ Guild. Each apprentice<br />

must serve 4 years. A masterpiece must be produced<br />

to become a journeyman.<br />

Once an apprentice for 4 years, they may<br />

make a skill check as they ferment their masterpiece.<br />

If passed at TH 36, then they become a journeyman.<br />

If failed, then they may begin fermenting another<br />

masterpiece and make another skill check in<br />

1d10 days. The Aedile may overrule any masterpiece<br />

skill check, because those in the guild who review<br />

the apprentice may dislike them or choose to<br />

keep them as an apprentice for some corrupt reason.<br />

For a journeyman to become a master, they<br />

must be able financially to open their own shop,<br />

and receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeyman has<br />

worked locally with the guild. The Aedile may overrule<br />

this skill check or apply any modifier deemed<br />

appropriate.<br />

Chapter 7: Occupation

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!