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Currency<br />

Currency 1 exists in 2 main forms: coins and bars. While different kingdoms or states may put<br />

different seals on their currency, usually imprints of the images of gods or rulers, over the years all have<br />

adopted identical measures for the minting of coins and bars. All coins are the same weight, 1/8 th of an<br />

ounce. 1 pound in weight is equal to 240 coins. A bar equals 1 pound and has the same value as 240<br />

corresponding coins. The dimensions of bars are 3” x 2” x 2”. Coins are as follows:<br />

Coin Equivalent IP: H/<br />

P/<br />

B Common Use<br />

Diamete r Thickne<br />

ss<br />

1 gold<br />

piece<br />

( g.<br />

p.<br />

) 20silverpieces( s.<br />

p.<br />

) 1/ 1/<br />

15<br />

N obility<br />

and<br />

Royalty<br />

1 4/<br />

16"<br />

1/<br />

16”<br />

1 electr<br />

um<br />

piece<br />

( e.<br />

p.<br />

) 10silverpieces( s.<br />

p.<br />

) 2/ 2/<br />

12<br />

A ncient<br />

Hoards<br />

1 3/<br />

16"<br />

1/<br />

16”<br />

1 silver<br />

piece<br />

( s.<br />

p.<br />

) 4 copper<br />

pieces<br />

( c.<br />

p.<br />

) 3/ 3/<br />

10<br />

S laves,<br />

Peasants,<br />

Serfs<br />

1 2/<br />

16"<br />

1/<br />

16”<br />

1 copper<br />

piece<br />

( c.<br />

p.<br />

) 4 bronze<br />

pieces<br />

( b.<br />

p.<br />

) 4/ 4/<br />

8 A ncient<br />

Hoards<br />

1 1/<br />

16"<br />

1/<br />

16”<br />

1 bronze<br />

piece<br />

( b.<br />

p.<br />

) 1 bronze<br />

piece<br />

( b.<br />

p.<br />

) 5/ 5/<br />

10<br />

A ncient<br />

Hoards<br />

1 0/<br />

16"<br />

1/<br />

16”<br />

Of the coins listed above, only silver pieces<br />

(s.p.) and gold pieces (g.p.) are in circulation. Electrum<br />

pieces (e.p.), copper pieces (c.p.), and bronze<br />

pieces (b.p.) are not in circulation, though they may<br />

be found in ancient treasure hoards. If the proportion<br />

of silver to gold in a coin is higher than 1/5 th ,<br />

then it is an e.p., not a g.p. It is believed that all gold<br />

in circulation could be melted down into an area of<br />

2 yards cubed. Since few g.p. exist, s.p. is the common<br />

currency. All equipment prices are listed in<br />

s.p.<br />

To put currency in perspective, the average<br />

character is a peasant. Most peasants struggle to<br />

earn enough to feed themselves and their family,<br />

earning several s.p. for a day’s labor. Out of the<br />

family’s earnings, peasants usually purchase beer and<br />

bread as the daily staple, and some enjoy nothing<br />

else. Most peasants wear the same clothes throughout<br />

the year; poverty means struggling to survive.<br />

Peasants live in hamlets or villages, are not free, and<br />

belong to a lord. In larger communities, slaves may<br />

be more common than citizens. Typically, peasants<br />

live in single-room huts that are often 16’ x 12’, or<br />

2-room cottages measuring 33’ x 13’. A byrne (barn)<br />

401<br />

may also be a peasant residence. These structures<br />

are built to last about 20 years before needing to be<br />

torn down and rebuilt. Few peasants ever travel far<br />

from their homes.<br />

Serfs are free citizens who live in communities<br />

equal in size to, or larger than, a town. Those<br />

who own land typically have a long house that may<br />

average 50’ in length. Most serfs earn less than 1<br />

g.p. per day, and use their earnings to purchase and<br />

pay slaves.<br />

Nobility, of course, usually earns at least 1<br />

g.p. per day, and often more, though they are paid<br />

most often with s.p. A noble is far from an average<br />

character.<br />

While coins are the popular currency for<br />

most trade, bars are usually reserved for large purchases<br />

between kingdoms or states. The presence<br />

of bars usually indicates royal property or stolen royal<br />

property.<br />

Finally, before listing equipment, it may be<br />

helpful to note that there are 16 ounces in a pound<br />

and 2,000 pounds or 250 gallons in a ton. Equipment<br />

is numbered to facilitate determining Plunder<br />

in Chapter 14: Treasure.<br />

1. The system of currency has been developed after considering ancient and medieval European currency. The silver piece is<br />

based on the Carolingian denier (d.) and Slovak Grosh, which evolved from the Roman denarius. The gold piece is based on<br />

the Venetian ducat. The other coins are based on coins from ancient Rome, Greece, and the Celts. Samples of at least 45 coins<br />

of each type were averaged to deduce diameter. In history, many aspects of coins differed with time and place, including alloy,<br />

size, weight, and worth. The currency system in F.A.T.A.L. is generalized from history and is a broad representation of<br />

medieval and ancient European currency.<br />

Chapter 9: Equipment

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