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Jewelry, Crowns<br />

A crown is a royal or imperial headdress or<br />

cap of sovereignty worn by kings and usually made<br />

of precious metals and adorned with precious stones.<br />

01-50 Crown of Control: Whosoever<br />

wears this crown may literally control<br />

any action, though not thought, of anyone<br />

within 1d100 feet. This effect only functions<br />

when the crown is worn.<br />

51-100 Crown of Corruption:<br />

Whosoever wears this crown will only make<br />

decisions while pursuing power for themselves<br />

over others. The wearer of the crown<br />

understands that resources lead to power and<br />

seeks to acquire as many resources as possible.<br />

In this case, absolute corruption empowers<br />

absolutely.<br />

Jewelry, Earrings<br />

An earring is an ear ornament with or without<br />

a pendant attached to a pierced earlobe by a<br />

loop of wire.<br />

01-25 Earrings of Ecstacy: Whosoever<br />

wears these earrings experiences an<br />

increase of 2d20 points in Sanguine temperament.<br />

26-50 Earrings of Evil: Whosoever<br />

wears these earrings experiences a decrease<br />

of 1d20 Moral Points.<br />

51-75 Earrings of Extirpation:<br />

Whosoever wears these earrings may cause<br />

the eyes of a character touched to fall out<br />

of their sockets as if plucked. This power<br />

functions once per day at will. The target<br />

will be blinded.<br />

76-100 Earrings of Extravasation:<br />

Whosoever wears these earrings may<br />

force a random bodily fluid to erupt from<br />

the mouth of a character touched. This<br />

power functions only daily. Roll 1d4 to determine<br />

the fluid: (1) blood, (2) bile, (3) urine,<br />

(4) stomach acid. The character is not<br />

harmed, but may feel weak.<br />

741<br />

Jewelry, Lockets<br />

A locket is a small and often ornate case usually<br />

of precious metal having space for a momento,<br />

such as a lock of hair, and worn typically suspended<br />

from a chain.<br />

01-33 Locket of Lard: Whosoever<br />

wears this locket will gain 10% of their<br />

weight. Roll 1d100 to determine where the<br />

weight accumulates. If 01-30, then the<br />

weight accumulates in their ass. If 31-60,<br />

then the weight accumulates in their thighs.<br />

If 61-90 then the weight accumulates in their<br />

waist. If 91-100, then the weight accumulates<br />

evenly throughout their body.<br />

34-67 Locket of Love: Whosoever<br />

wears this locket will deeply fall in love<br />

with whomever’s hair is in the locket.<br />

68-100 Locket of Lust: Whosoever<br />

wears this locket will sexually desire<br />

whomever’s hair is in the locket.<br />

Jewelry, Medallions<br />

A medallion is a large medal worn about the<br />

neck and typically suspended by a chain. A medallion<br />

usually symbolizes greatness. A medallion is<br />

often inscribed with the particular type of greatness<br />

symbolized by the medallion.<br />

01-25 Medallion of Malice:<br />

Whosoever wears this medallion experiences<br />

an increase of 1d100 Choleric points regarding<br />

temperament, is generally irritated, and<br />

is only relieved during malicious acts.<br />

26-50 Medallion of Mammillation:<br />

Whosoever wears this medallion experiences<br />

a doubling of their Nipple Length.<br />

51-75 Medallion of Might: Whosoever<br />

wears this medallion experiences an<br />

increase of 2d20 Strength sub-ability points.<br />

76-100 Medallion of Mourning:<br />

Whosoever wears this medallion will mourn<br />

for the greatness of a lost character. Mourning<br />

will occur for 1d100 rounds.<br />

Chapter 13: Magical Items

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