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Chapter 13: Magical Items<br />

Weapons, Melee<br />

To randomly determine a magical melee<br />

weapon, at least 3 rolls must be made. First, roll<br />

1d100 to determine if the magical weapon has Extraordinary<br />

Properties.<br />

Roll Result<br />

01-90OrdinaryMagicalWeapon 91-100ExtraordinaryMagicalWeapon If the weapon has Extraordinary<br />

Properties, then each of the following tables must<br />

be consulted. If not, then only the first 2 tables<br />

must be consulted. Next, roll 1d100 to determine<br />

the specific type of weapon:<br />

Roll Melee<br />

Weapon<br />

01-03Axe, Battle,<br />

Footman's<br />

04Axe, Battle,<br />

Horseman's<br />

05-06Axe, Hand<br />

07-09Club 10Club, Great<br />

11-15Dagger 16Dagger, Dirk<br />

17Dagger, Stiletto<br />

18Flail, Footman's,<br />

Holy<br />

Water<br />

Sprinkler<br />

19-20Flail, Footman's<br />

Military<br />

21Flail, Horseman's<br />

w/<br />

1 spiked<br />

ball<br />

22Flail, Horseman's<br />

w/<br />

2 spiked<br />

balls<br />

23Garrote 24Hammer, Maul<br />

25-27Hammer, War,<br />

Footman's<br />

28-29Hammer, War,<br />

Horseman's<br />

30Lance, Light<br />

31Lance, Heavy<br />

32Lance, Jousting<br />

33-34Mace, Footman's<br />

35-36Mace, Horseman's<br />

37Mace-Axe 38-40Morgenstern 41Pick, Military,<br />

Footman's<br />

42Pick, Military,<br />

Horseman's<br />

43Polearm, Awl<br />

Pike<br />

44-45Polearm, Berdeesh<br />

46Polearm, Bec<br />

de<br />

Corbin<br />

47Polearm, Bill<br />

48Polearm, Bipennis<br />

49Polearm, Fauchard<br />

50Polearm, Glaive<br />

756<br />

Roll Melee<br />

Weapon<br />

51Polearm, Guisarme<br />

52-53Polearm, Halberd<br />

54-55Polearm, Military<br />

Fork<br />

56Polearm, Partisan<br />

57-58Polearm, Poleaxe<br />

59Polearm, Ranseur<br />

60Polearm, Spetum<br />

61Polearm, Voulge<br />

62-65Quarterstaff 66Sap 67Spear, Long<br />

68-73Spear, Medium<br />

74Spear, Short<br />

75Spear, Trident<br />

76Sword, Bastard<br />

77-81Sword, Broad<br />

82Sword, Cut<br />

and<br />

Thrust<br />

83Sword, Falchion<br />

84Sword, Flamberge<br />

85-86Sword, Gladius<br />

87-90Sword, Long<br />

91-95Sword, Short<br />

96Sword, Zweihande<br />

r<br />

97Whip 98Whip, Bull<br />

99Whip, Cat-o-nine<br />

tails<br />

100Whip, Scourge

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