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Chapter 12: Spells<br />

Force Fear<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Ether<br />

Range: Touch<br />

Area: 1 target creature<br />

Duration: 2 rounds to an exponential power equal<br />

equal to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell converts a target<br />

creature into a coward for the duration of<br />

the spell. For the duration of the spell, the<br />

target creature will demonstrate extreme fear<br />

and cowardice. Target creatures who are<br />

converted to cowards will seem scared of<br />

everything. If possible, the target creature<br />

will flee.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills). If<br />

the target creature passes a Wisdom check<br />

at TH 20, then the spell has no effect.<br />

578<br />

Force Fearlessness<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Ether<br />

Range: Touch<br />

Area: 1 target creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell converts a target<br />

creature into a creature who exhibits fearlessness<br />

in all decisions for the duration of<br />

the spell. The target creature will demonstrate<br />

extreme rashness, fearlessness, or overconfidence.<br />

The target creature will seem<br />

fearless regarding everything, which usually<br />

makes them too bold and brave. Fearless<br />

creatures, for instance, will confidently enter<br />

combat with more foes than can be<br />

handled reasonably.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills). If<br />

the target creature passes a Wisdom check<br />

at TH 20, then the spell has no effect.

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