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Chapter 12: Spells<br />

Symbol of Morality<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Fire<br />

Range: Touch<br />

Area: Special<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a magical<br />

symbol to appear. The symbol may be inscribed<br />

onto any solid and immobile material.<br />

If it is inscribed onto metal, then consult<br />

the Defigere and Spell Failure tables in<br />

Chapter 11: Magic. Itself, the symbol has no<br />

color, but is merely an inscription. Since<br />

the symbol must be immobile, it permanently<br />

loses all magical power once moved<br />

from the location in which it was created.<br />

Therefore, a symbol will rarely be inscribed<br />

onto a door, because once the door is<br />

opened and the symbol has moved, the symbol<br />

is permanently ineffective. Otherwise,<br />

the symbol is permanent until destroyed<br />

physically. Physical destruction depends on<br />

the material in which it was inscribed. Examples<br />

below describe how much damage<br />

is necessary to render the symbol ineffective:<br />

Material IP<br />

Damage<br />

Neces<br />

sary<br />

Sand1 Earth2 Wood5 Stone30 The diameter of the symbol relates<br />

to its power and the level of the caster when<br />

it was created. The caster may choose the<br />

diameter, though it may not be smaller than<br />

1 inch or larger than that listed in the following<br />

table:<br />

684<br />

Caster Level<br />

Diamete r Damage<br />

1 1 inch<br />

1d4<br />

2 2 inches<br />

1d6<br />

3 3 inches<br />

1d8<br />

4 6 inches<br />

1d10<br />

5 12inches 1d12<br />

6 18inches 1d20<br />

7 2 feet<br />

2d20<br />

8 3 feet<br />

1d100<br />

9 5 feet<br />

2d100<br />

1010feet 4d100<br />

1115feet 1d1000<br />

1220feet 2d1000<br />

13-1430feet 4d1000<br />

> 14<br />

100feet 4d1000<br />

x 10<br />

Most casters prefer the largest diameter<br />

that they can create, because the damage<br />

depends on the diameter of the symbol,<br />

not the caster level.<br />

All creatures who have a predominantly<br />

immoral or neutral disposition suffer<br />

LP of damage upon entering, or remaining<br />

within, an area of proximity to the symbol.<br />

The area of proximity in which they suffer<br />

damage is 10 times the diameter of the symbol.<br />

For example, if an immoral creature<br />

comes within 10’ of a Symbol of Morality<br />

cast by a 5 th level caster who made a 12” symbol,<br />

then they will suffer 1d12 LP of damage.<br />

The area of a symbol may overlap<br />

with the area of other symbols. For this<br />

reason, if a character notices, say, a door<br />

frame that has dozens of small symbols inscribed<br />

onto it, it is wise to approach with<br />

caution, if it must be approached at all.

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