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Akeldama<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Ether<br />

Range: 1 mile<br />

Area: 1,000’ x 1,000’<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes all creatures<br />

within the specified area to succumb to violent<br />

hatred of each other. Creatures within<br />

the area must pass a Drive check at TH 24<br />

to be unaffected by the spell. Otherwise,<br />

provided there are enough creatures, the area<br />

becomes a field of bloodshed for the duration<br />

of the spell. Creatures within the area<br />

who fail their check are compelled to attack<br />

the nearest creature within the area. Creatures<br />

within the area seem not even to notice<br />

those outside the area, and feel no need<br />

to leave the area.<br />

If no creature is left to attack in the<br />

area, then the sole remaining creature will<br />

attempt to hang themselves. If this is infeasible,<br />

then they will seem friendly, invite a<br />

character into the area of bloodshed, and<br />

then betray and attack them. As a last resort,<br />

the sole remaining creature will yell in<br />

hatred, cursing the world for the duration<br />

of the spell.<br />

507<br />

Alchemy<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 2 coins to an exponential power equal to the<br />

level of the caster<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes metal coins,<br />

or their equivalent in weight, to mutate into<br />

gold. Therefore, copper, iron, lead, and silver<br />

may be transformed into gold. Alloys,<br />

however, will not become gold; brass,<br />

bronze, pewter, etc. will be unaffected.<br />

Chapter 12: Spells

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