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Chapter 18: Warfare<br />

Wages<br />

Below are common wages for military personnel.<br />

Pay is listed per 90 days of service:<br />

Militar<br />

y Wages<br />

Wage Type<br />

of<br />

Troop<br />

400s. p.<br />

Untrained<br />

peasant<br />

900s. p.<br />

Infantry,<br />

light<br />

1, 100<br />

s.<br />

p.<br />

Infantry,<br />

heavy<br />

1, 400<br />

s.<br />

p.<br />

Cavalry,<br />

light<br />

2, 200<br />

s.<br />

p.<br />

Cavalry,<br />

heavy<br />

2, 700<br />

s.<br />

p.<br />

Charioteer<br />

4, 500<br />

s.<br />

p.<br />

Knight<br />

10, 800<br />

s.<br />

p.<br />

Noble,<br />

lesser<br />

or<br />

officer<br />

22, 500<br />

s.<br />

p.<br />

Noble,<br />

greater<br />

or<br />

officer<br />

900s. p.<br />

Slinger<br />

900s. p.<br />

Shield-bea<br />

rer<br />

900s. p.<br />

Archer,<br />

shortbow<br />

1, 100<br />

s.<br />

p.<br />

Archer,<br />

longbow<br />

1, 400<br />

s.<br />

p.<br />

Archer,<br />

crossbow<br />

900s. p.<br />

Siegework<br />

s artisan<br />

or<br />

technici<br />

an<br />

9, 000<br />

s.<br />

p.<br />

Siegework<br />

s master<br />

artisan<br />

826<br />

Movement<br />

Armies move across land at the rate of the<br />

slowest member of the army. Consult the headings<br />

of Walk and Forced March under the Sprint skill<br />

(see Chap. 8: Skills), as well as the Physical Fitness<br />

sub-ability (see Chap. 3: Abilities), and Encumbrance<br />

(see Chap. 9: Equipment). Consider the slowest member<br />

of the army to determine the maximum that an<br />

army may move.<br />

For instance, if the slowest member of an<br />

army is a human of average Physical Fitness (55<br />

Sprint Speed), and he is unencumbered, then the<br />

army may move at 2 (55/20) miles per hour, or 16<br />

miles after 8 hours of marching.<br />

Next, consider the terrain over which the<br />

army moves. Armies are more hindered by terrain<br />

than individuals. Multiply the number of miles covered<br />

in a given terrain by its Movement Modifier<br />

below:<br />

Ter rain<br />

Movement<br />

CityBlocks1. 00<br />

Plainsw/ Road<br />

1.<br />

00<br />

Plainsw/ Trail<br />

0.<br />

95<br />

Plains0. 90<br />

Forestw/ Road<br />

0.<br />

95<br />

Forestw/ Trail<br />

0.<br />

90<br />

Forest0. 80<br />

Hillsw/ Road<br />

0.<br />

80<br />

Hillsw/ Trail<br />

0.<br />

75<br />

Hills0. 70<br />

ForestedHills w/<br />

Road<br />

0.<br />

75<br />

ForestedHills w/<br />

Trail<br />

0.<br />

70<br />

ForestedHills 0.<br />

65<br />

Mountainsw/ Road<br />

0.<br />

40<br />

Mountainsw/ Trail<br />

0.<br />

35<br />

Mountains0. 30<br />

ForestedMountainsw/ Road<br />

0.<br />

35<br />

ForestedMountainsw/ Trail<br />

0.<br />

30<br />

ForestedMountains0. 25

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