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Chapter 13: Magical Items<br />

Scripture, Books<br />

A book is a formal and written document.<br />

Compared to other forms of scripture, a book is a<br />

recent creation. The pages of a book are made of<br />

parchment and bound together. However, unlike a<br />

tome or grimoire, a book may be written about any<br />

miscellaneous material.<br />

01-20 Book of Butchery: Whosoever<br />

begins to read any portion of this<br />

book must make a Hand-Eye Coordination<br />

sub-ability check at TH 24 every time they<br />

flip the page. If failed, the character experiences<br />

a deep paper-cut that causes 1d4 LP<br />

of damage. The contents of this book are<br />

about butchery techniques. It is (1d100 +<br />

100) pages in length. If read entirely, then<br />

the character gains 2 SP toward their dismemberment<br />

skill (see Chap. 8: Skills).<br />

21-40 Book of Fate: Whosoever<br />

reads this book in its entirety must pass a<br />

Common Sense check at TH 24 or believe<br />

that they know their fate. If passed, then<br />

the book has no effect on the character.<br />

41-60 Book of Proverbs: Whosoever<br />

reads this book in its entirety will gain<br />

1d10 points in Wisdom. The book is (1d100<br />

+ 100) pages in length. The effect of this<br />

book functions only once per character.<br />

61-80 Caster-fury Tales: This literary<br />

work is about a group of priests of<br />

different faiths who travel together by happenstance<br />

to the same destination. There is<br />

a tale for each traveler. If read in its entirety,<br />

then the character gains 1 point in their<br />

Sanguine temperament.<br />

81-100 Yayraaeeefunduhfukk’s<br />

Book of Iboniks: Whosoever reads this<br />

book will lose 1 point from each sub-ability<br />

of Intelligence for each page read. However,<br />

for each page that is read, the character<br />

acquires a 1% cumulative chance of realizing<br />

that they are losing Intelligence. The<br />

contents of the book explore cultural issues<br />

between ogres and the society in or near<br />

which they live.<br />

748<br />

Scripture, Codexes<br />

A codex is an ancient book, though it may<br />

also consist of unbound sheets in manuscript form.<br />

A codex is distinct from a scroll. Codexes are often<br />

highly valued.<br />

01-25 Codex of Chaos: Whosoever<br />

reads this codex will lose all Ethicality<br />

points regarding their disposition, and become<br />

unethical. Next, the character will take<br />

the codex and flee civilization and all contact<br />

with other sentient creatures. The character<br />

will behave randomly until the end of<br />

their days, and will reread this codex until<br />

they go blind.<br />

26-50 Codex of Climax: This codex<br />

only functions for a female reader. If a<br />

literate female reads this codex, then she will<br />

learn how to have an orgasm. She will experience<br />

an increase of 1d100 points of Debauchery,<br />

and value this book above all other<br />

possessions. The enlightened female will<br />

avidly pursue sex with every male within reason,<br />

even at the expense of her marriage.<br />

51-75 Codex of Control: Whosoever<br />

reads this codex will gain control over<br />

all sentient creatures within 1d10 feet while<br />

holding this codex above their head. Thereafter,<br />

the character will guard the codex with<br />

their life. Characters within range must pass<br />

a Drive sub-ability check at TH 21 each<br />

round in order to be unaffected.<br />

76-100 Codex of Creation: Whosoever<br />

begins to read this codex will be unable<br />

to stop reading until it is finished. The<br />

reader will learn every detail of the creation<br />

of the universe, world, and gods. Thereafter,<br />

the character will refuse to discuss the<br />

subject of creation for the rest of their life.<br />

Upon natural death, not murder or suicide,<br />

the character will become immortal. However,<br />

if they are decapitated, they will permanently<br />

die. Otherwise, their body will not<br />

decay and they will live as long as the earth.<br />

This particular type of codex cannot be destroyed<br />

by any means.

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