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Chapter 13: Magical Items<br />

Household Items, Flagons<br />

A flagon is a vessel for liquid or liquor.<br />

01-33 Flagon of Flogging: Whosoever<br />

drinks from this flagon must roll<br />

1d100. If they roll 51-100, then they must<br />

flog themselves into unconsciousness. If<br />

they roll 01-50, then they must flog the first<br />

character they see into unconsciousness who<br />

is not drinking.<br />

34-67 Flagon of Forgetfulness:<br />

Whosoever drinks from this flagon will forget<br />

everything within the last 1d100 days.<br />

68-100 Flagon of Fullness: Whenever<br />

this flagon is filled with a liquid or liquor,<br />

it will always remain full regardless of<br />

how much the imbiber drinks. However, if<br />

even a drop is spilled in any manner, a magical<br />

and angry kobold will appear and attempt<br />

to chop the imbiber in 2 pieces with his axe.<br />

The magical kobold will have 350 LP, but<br />

will be average in all other respects, and<br />

wields a footman’s battle axe.<br />

Household Items, Goblets<br />

A goblet is a bowl-shaped cup or drinking<br />

vessel without handles and sometimes footed and<br />

covered.<br />

01-33 Goblet of God: Whosoever<br />

drinks from this goblet will experience an<br />

increase of 1d100 Piety Points. This effect<br />

only functions once per character.<br />

34-67 Goblet of Gore: Whosoever<br />

drinks from this goblet will hallucinate<br />

with 80% believability that everyone they see<br />

for the next 1d100 rounds is covered in<br />

blood and gore.<br />

68-100 Goblet of Greed: Whosoever<br />

drinks from this goblet will be compelled<br />

to steal anything from anyone under<br />

any circumstance as long as it has an obvious<br />

value exceeding 10 silver pieces. This<br />

effect only functions once per character.<br />

732<br />

Household Items, Hourglasses<br />

An hourglass is an instrument for measuring<br />

time. An hourglass consists of a glass vessel<br />

having 2 symmetrical compartments of which a<br />

quantity of sand occupies an hour in running<br />

through a small aperture from the upper to the lower<br />

compartment.<br />

01-50 Hourglass of Haste: Whosoever<br />

turns over this hourglass will be able<br />

to perform any function, including Sprinting,<br />

at twice the speed until the sand ceases<br />

to fall within the hourglass. This hourglass<br />

only functions once per character per day.<br />

51-100 Hourglass of Hugeness:<br />

Whosoever turns over this hourglass will become<br />

twice their height, 3 times their<br />

Strength, and 4 times their weight until the<br />

sand ceases to fall within the hourglass. This<br />

hourglass functions only once per character<br />

per day.

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