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Chapter 13: Magical Items<br />

98. Yearning, of: Whosoever<br />

dons this armor is overcome with a madly<br />

passion and craving for something. Roll<br />

1d100 to determine the object of yearning:<br />

(01-10) fragmentizing spines, (11-20) puncture-wound<br />

massacres, (21-30) eating thighs<br />

of infants, (31-40) decapitating all friends and<br />

family including new friends, (41-50) selfmutilation<br />

while in a public bath, (51-60)<br />

carving their initials in their ass, (61-70) the<br />

ass of their best friend's oldest neighbor<br />

while soaked in olive oil, (71-80) serving a<br />

plateful of steaming defecation to an official<br />

who is publicly known to be impotent,<br />

(81-90) singing obscene lyrics while a bard<br />

is playing, (91-100) crawling and squealing<br />

"I need it badly" in combat.<br />

99. Youth, of: Whosoever dons<br />

this armor is instantly 2d10 years in age again.<br />

When the armor is removed, this property<br />

is still in effect.<br />

100. Zealotry, of: Whosoever<br />

dons this armor will become fanatically loyal<br />

to some being. Roll 1d100 to determine<br />

who: (01-05) their mother, (06-10) their father,<br />

(11-15) their best friend, (16-20) the<br />

next ogre seen, (21-25) the next troll seen,<br />

(26-30) the next harlot seen, (31-35) their<br />

first piece of ass, (36-40) their last piece of<br />

ass, (41-45) the best friend of their best<br />

friend, (46-50) a grandparent, (51-55) the<br />

next sentient being seen, (56-60) the next<br />

gay elf seen, (61-65) their employer, (61-65)<br />

their employee, (66-70) the next slutty slave<br />

seen, (71-75) the next elderly character seen,<br />

(76-80) the next serving wench seen, (81-<br />

85) the next spellcaster seen, (86-90) the next<br />

character smelled, (91-95) the next thief seen<br />

who is caught for something, and (96-100)<br />

the next character who hits on the wearer<br />

but has a Charisma of 80 or less.<br />

722<br />

Armor, Helmets<br />

A helmet is armor designed to protect the<br />

head. The helmet must be worn for magical effects<br />

to occur, unless stated otherwise. To randomly determine<br />

a magical helmet, at least 3 rolls must be<br />

made. First, roll 1d100 to determine the specific<br />

type of helmet:<br />

Roll Helmet<br />

01-30ConicalHelm with<br />

nasal<br />

guard<br />

31-60Ribbed 61-90Spangenhelm 91-94Corinthian 95-98Gladiatorial 99Great 100Extraordinary--bypassnexttable Next, roll 1d100 to determine the bonus or<br />

penalty applied to the helmet:<br />

Roll Result<br />

0 1 The<br />

helmet<br />

has<br />

a penalty<br />

of<br />

5d6<br />

to<br />

CA.<br />

0 2 The<br />

helmet<br />

has<br />

a penalty<br />

of<br />

4d6<br />

to<br />

CA.<br />

0 3-04<br />

The<br />

helmet<br />

has<br />

a penalty<br />

of<br />

3d6<br />

to<br />

CA.<br />

0 5-09<br />

The<br />

helmet<br />

has<br />

a penalty<br />

of<br />

2d6<br />

to<br />

CA.<br />

1 0-20<br />

The<br />

helmet<br />

has<br />

a penalty<br />

of<br />

1d6<br />

to<br />

CA.<br />

2 1-65<br />

The<br />

helmet<br />

has<br />

a bonus<br />

of<br />

1d6<br />

to<br />

CA.<br />

6 6-85<br />

The<br />

helmet<br />

has<br />

a bonus<br />

of<br />

2d6<br />

to<br />

CA.<br />

8 6-95<br />

The<br />

helmet<br />

has<br />

a bonus<br />

of<br />

3d6<br />

to<br />

CA.<br />

9 6-99<br />

The<br />

helmet<br />

has<br />

a bonus<br />

of<br />

4d6<br />

to<br />

CA.<br />

1 00<br />

The<br />

helmet<br />

has<br />

a bonus<br />

of<br />

5d6<br />

to<br />

CA.<br />

A magical helmet may have both a prefix<br />

and a suffix, such as a Shunning Spangenhelm of<br />

Seeding. In this example, ‘shunning’ is the prefix,<br />

and ‘seeding’ is the suffix. First, roll 1d100 and consult<br />

the table below to determine the type(s).<br />

Roll Result<br />

01-45Prefix 46-90Suffix 91-100Prefix and<br />

Suffix<br />

To determine the prefix and/or suffix, consult<br />

the appropriate table(s) listed under Armor,<br />

Barding.

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