09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Chapter 12: Spells<br />

All for One<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Fire<br />

Range: 50’<br />

Area: 25’ radius<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: By casting this spell, the caster exploits<br />

other characters or creatures within the area.<br />

All characters or creatures within the area<br />

must pass a Drive check at TH 17 or lose<br />

either Ethical, Moral, Temperament, or subability<br />

points, 1d20 points per level of the<br />

caster. The type of points must be specified<br />

by the caster during casting. 2 or more<br />

characters or creatures must be affected for<br />

the spell to take effect. The characters or<br />

creatures do not simply lose points. Instead,<br />

the points are absorbed by the caster. However,<br />

this spell is inefficient, so only (1d100)%<br />

of the points will be absorbed. If any character<br />

or creature is reduced to zero points,<br />

then death occurs. When the effects of the<br />

spell expire, the caster loses the absorbed<br />

points and the exploited victims recover the<br />

points.<br />

508<br />

Alter Temperature<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: 50’<br />

Area: 25’ radius<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: By casting this spell, the caster is<br />

able to physically change the temperature of<br />

the atmosphere in the area. The caster must<br />

decide whether the area will be heated or<br />

cooled, and this decision is irreversible for<br />

the duration of the spell. If the caster desires<br />

to raise the temperature, the area will<br />

become hot enough to boil water. Living<br />

creatures within this area suffer 1d10 LP per<br />

round of exposure. If the caster desires to<br />

lower the temperature, the area will become<br />

cold enough to freeze solid an animal weighing<br />

20 lbs. or less. If cold-blooded, then<br />

they will die. If warm-blooded, then they<br />

suffer 1d10 LP per round of exposure.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!