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Call Fog<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Air<br />

Range: 1 mile<br />

Area: 10 cubic feet to an exponential power equal<br />

to the level of the caster<br />

Duration: 4 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell summons fog from<br />

the atmosphere, which the caster may center<br />

anywhere within 1 mile. Casters usually<br />

use fog to reduce visibility, such as when it is<br />

necesary to flee, sneak about, or avoid combatants.<br />

This spell grants a base penalty of<br />

- 30 to Vision checks, with an additional<br />

penalty of - 5 per caster level. The penalty<br />

applies only when reasonable.<br />

531<br />

Call Gale Wind<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Air<br />

Range: Limited only by caster’s vision<br />

Area: 20’ x 20’ x 20’<br />

Duration: 1 round per level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes wind that does<br />

not damage creatures, but effectively impedes<br />

or prevents movement toward the<br />

caster and assists movement away from the<br />

caster according to the table below:<br />

Target<br />

Weight<br />

in<br />

Pounds<br />

Sprint<br />

Speed<br />

Movement<br />

Movement<br />

Toward<br />

Away<br />

< 11*<br />

0 %<br />

100%<br />

1 1-50<br />

2 0%<br />

110%<br />

5 1-100<br />

4 0%<br />

120%<br />

1 01-150<br />

6 0%<br />

130%<br />

1 51-200<br />

8 0%<br />

140%<br />

> 200<br />

1 00%<br />

150%<br />

*Note: Any objects weighing less<br />

than 11 pounds will be hurled in a random<br />

direction, both horizontally and vertically.<br />

When striking another object, 1d10 IP or<br />

LP of damage are done to both the object<br />

hurled and the object struck.<br />

When attempting to Sprint, a successful<br />

Balance skill check (see Chap. 8: Skills)<br />

must be made at TH 17 or instead they fall<br />

down and are subject to any attacks of foes<br />

who are within range for 1 round.<br />

Chapter 12: Spells

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