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Chapter 8: Skills<br />

Haggling<br />

This skill is the practice of bargaining. The<br />

act of haggling assists a negotiator with quantities<br />

in a bargain. The quantities involved are usually either<br />

monetary value, animals, or equipment. Once<br />

initiated by 1 party, both the buyer and seller are<br />

involved in Haggling. When selling equipment that<br />

is not new, and depending on where it is sold, the<br />

equipment usually begins selling at a base of 50%<br />

the original cost of the item listed in Chapter 9: Equipment.<br />

If a base price is unknown, such as when a<br />

character haggles with a sorcerer over the price of<br />

hiring the sorcerer to cast a particular spell, then the<br />

base price must be determined by the seller.<br />

Check: Roll 3d10 and apply the average of<br />

the Skill Modifiers from Rhetorical Charisma and<br />

Intuition. Both the buyer and seller make Haggling<br />

skill checks. The highest Haggling skill check made<br />

between the buyer and seller may consult the table<br />

below to determine the outcome of the transaction:<br />

TH Buyer Seller<br />

< 9 ( 5d20)<br />

% increase<br />

lose<br />

( 5d20)<br />

%<br />

9-12- lose<br />

( 3d20)<br />

%<br />

13-16- lose<br />

( 1d10)<br />

%<br />

17-20- -<br />

21-27( 1d20)<br />

% discount<br />

( 1d20)<br />

% increase<br />

28-29( 3d20)<br />

% discount<br />

( 3d20)<br />

% increase<br />

> 29<br />

( 5d20)<br />

% discount<br />

( 5d20)<br />

% increase<br />

ARGUMENTUM.<br />

AD.CRUMENAM<br />

an appeal based on the<br />

possibility of profit<br />

352<br />

Hairstyling<br />

Barbers style hair. Hair may be arranged<br />

into hundreds of styles. Whenever a character styles<br />

the hair of another, a Hairstyling skill check must<br />

be made.<br />

Check: Roll 3d10 and apply the average of<br />

the Skill Modifiers from Hand-Eye Coordination and<br />

Spatial Intelligence. Consult the table below to determine<br />

the effect on the Facial Charisma of the<br />

character.<br />

TH Result<br />

< 11<br />

Facial<br />

Charisma<br />

- ( 2d20)<br />

%<br />

1 1-12<br />

Facial<br />

Charisma<br />

- ( 1d20)<br />

%<br />

1 3 Facial<br />

Charisma<br />

- ( 1d10)<br />

%<br />

1 4-15<br />

Facial<br />

Charisma<br />

- ( 1d6)<br />

%<br />

16-17Facial Charisma<br />

is<br />

unaffected<br />

1 8-19<br />

Facial<br />

Charisma<br />

+ ( 1d6)<br />

%<br />

2 0 Facial<br />

Charisma<br />

+ ( 1d10)<br />

%<br />

2 1-23<br />

Facial<br />

Charisma<br />

+ ( 1d20)<br />

%<br />

> 23<br />

Facial<br />

Charisma<br />

+ ( 2d20)<br />

%<br />

Hatmaking<br />

A hat is protection for a head that is usually<br />

made from cloth or leather. Whenever a hat is<br />

crafted, a Hatmaking skill check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Common Sense sub-ability. Higher results<br />

correspond with hats of higher quality. If necessary,<br />

the Aedile will declare the TH necessary for<br />

the specific hat.<br />

Hearing<br />

See the Sound skill.

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