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Chapter 16: Advancement<br />

Advancement Points (AP) are points that<br />

measure how well a character meets the goal of their<br />

current occupation. Different occupations have<br />

different goals and advance in different ways. For<br />

instance, wizards gain AP for casting spells, while<br />

warriors get them for physically attacking creatures.<br />

The means for advancement in the different occupations<br />

is provided in Chapter 7: Occupation. It is the<br />

responsibility of each player to keep track of how<br />

many points their character has earned. It is recommended<br />

that every instance in which a character<br />

gains AP, the player should inform the Aedile of<br />

the amount and write it down on their character<br />

sheet (see Appendix 1: Character Sheets).<br />

In addition to occupational goals, other rewards<br />

may be granted by the Aedile to deserving<br />

players. Before the adventure begins, determine the<br />

average number of AP needed to advance a level<br />

among the characters. Consider this to be the maximum<br />

possible number of Bonus Points (BP) to be<br />

granted as described below. Upon the conclusion<br />

of the game, consider the following adjustments:<br />

Group Cohesiveness<br />

When all participants in a group work well<br />

together, then the group is cohesive. If a group<br />

experienced substantial conflict that detracted from<br />

entertainment, then no AP should be awarded for<br />

Group Cohesiveness. If the group performs better<br />

than merely the sum of its parts, then the Aedile<br />

may award up to a maximum of 25% of the BP to<br />

each surviving character.<br />

801<br />

Task Performance<br />

Each gaming session is organized around a<br />

plot and a purpose. Depending on the adventure<br />

that the Aedile has designed for the players, the goal<br />

of the characters may be to plunder a dragon’s lair,<br />

explore a nearby dungeon, find a missing character,<br />

and too many other possibilities to list here. If the<br />

task is performed well, then up to a maximum of<br />

25% of the BP may be awarded to each surviving<br />

character.<br />

Insurmountable Odds<br />

Whenever a character beats insurmountable<br />

odds, such as surviving when the vast majority of<br />

characters would not, they deserve a maximum BP<br />

of 10% awarded to that character alone. A good<br />

example is that once a muscular gladiator named<br />

Boeotos became trapped in a kobold lair with<br />

roughly a hundred kobolds. Most characters would<br />

clearly die, but amazingly, Boeotos hacked and<br />

slashed his way through dozens of them, living to<br />

tell the tale.<br />

Noteworthy Creativity<br />

Should a player do something that constitutes<br />

noteworthy creativity, then up to a maximum<br />

of 10% of the BP may be awarded to that player’s<br />

character at the Aedile’s discretion.<br />

Chapter 16: Advancement

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