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During a siege, the besiegers may attempt<br />

to mine through or under a wall. A tunnel may only<br />

be dug in ground that is neither marshy or rocky.<br />

When underneath a moat or wall, miners support<br />

the ceiling of the tunnel with wooden timbers. If<br />

the goal is to collapse the wall, then the miners fill<br />

the end of the tunnel with flammable materials, ignite<br />

them, and retreat. Another goal of mining is<br />

to tunnel into the fortification so that soldiers may<br />

enter with surprise. However, it is common for<br />

defenders to set a small bowl of water atop a wall<br />

and watch for ripples, which may detect mining.<br />

Defenders may dig a counter-mine to intercept the<br />

miners. Once intercepted, they may be attacked or<br />

smoked out of the mine. If successful, the counterminers<br />

will collapse the mine.<br />

If a portion of a wall is toppled, then defenders<br />

often surrender when the wall topples to<br />

avoid bloodshed. Throughout the siege, the heralds<br />

of the besieger attempt to convince the defender<br />

that it is never too early to surrender. The<br />

defender, however, has much at stake. Even if a<br />

surrender is successful and honored, the defender<br />

may be sentenced to death by their allies for allowing<br />

the loss of the fortification without every possible<br />

measure taken.<br />

Assuming that time is not a concern and that<br />

reinforcements will not arrive for the defender, a<br />

common strategy for the besieger is not to attack at<br />

all, but to prevent all entry and exit. In time, the<br />

defenders will starve, quarrel with each other, and<br />

surrender. However, this strategy might take<br />

months, and in the meantime, the besieger’s army<br />

must be paid and fed.<br />

Upon encountering moats and ditches, besiegers<br />

often attempt to fill them with dirt or bundles<br />

of wood. Nevertheless, depending on the quality<br />

of the fortification, the defender usually has the favored<br />

position when a besieger simply attempts to<br />

directly storm the fortification.<br />

When storming a fortification, a thoughtful<br />

tactic is called a testudo formation. Warriors in a<br />

testudo formation carry body shields, stand close<br />

together, and hold their shields over their heads. This<br />

formation significantly reduces damage from mis-<br />

siles above.<br />

825<br />

Using Siege Weapons<br />

Most siege weapons require multiple characters<br />

to use. To use such a siege weapon, whoever<br />

is in charge of the siege weapon must make a<br />

Weapon (Specific) skill check (see Ch. 8: Skills).<br />

However, aiming at characters or objects is different<br />

with siege weapons than it is with traditional<br />

melee or missile weapons. Consult the table below<br />

to determine the CA of a target when using a catapult,<br />

lithobolus, onager, or trebuchet:<br />

Target Size<br />

Curre<br />

nt<br />

Armor<br />

Humanoid10 Carriage15 Building, 20'<br />

x 20'<br />

x 20'<br />

20<br />

Smallkeep, 100'<br />

x 100'<br />

x 100'<br />

25<br />

Castle, 1,<br />

000'<br />

x 1,<br />

000'<br />

x 1,<br />

000'<br />

30<br />

Largecity35 Raising an Army<br />

While cultures and states differ, generally<br />

speaking the most effective humanoid armies consist<br />

of professional, paid warriors. Mercenaries play<br />

a vital role, as well as soldiers (see Chap. 7: Occupation).<br />

Mercenaries are popular because maintaining<br />

private armies is expensive. Oftentimes, each landholder<br />

is obligated to render 40 days of armed service<br />

to their lord. Though, this depends on how<br />

much land is held and the original arrangement. It<br />

is expected that landowners are the most motivated<br />

warriors, because they may lose their homes. However,<br />

raising landowners as warriors is often ineffective.<br />

For instance, when the obligatory term of 40<br />

days expired, landowners quickly abandon the army.<br />

Since most military campaigns outlast 40 days, this<br />

can be disruptive and dangerous.<br />

Elsewhere, it is popular for the landowners<br />

to be paid for service instead of obligated to 40<br />

days. Usually, enlisted soldiers are paid every 90 days.<br />

Moreover, upon retirement from the army, it is customary<br />

that a plot of land or fixed sum of money<br />

will be granted to the warrior. Regardless, of how<br />

an army is raised, it is rare to find an army larger<br />

than 10,000 warriors.<br />

1. Information on siege warfare has been referenced from The Medieval Fortress and Life in a Medieval Castle. For more<br />

information, see the References section at the end of this book.<br />

Chapter 18: Warfare

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