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Chapter 3: Abilities<br />

Chapter 3: Abilities<br />

Abilities are a character’s capacities. With<br />

few exceptions, abilities are unchanging. There are<br />

5 core abilities (Physique, Charisma, Dexterity, Intelligence,<br />

and Wisdom), each with 4 sub-abilities.<br />

To determine a character’s abilities, begin by calculating<br />

each of the 20 sub-abilities. Sub-abilities must<br />

be rolled in order and the order cannot be altered.<br />

For each sub-ability, roll 10d100, divide the sum by<br />

5, subtract 1 from the result, and truncate the remainder.<br />

This creates a range of 1-199 for all subabilities<br />

and the average of each sub-ability is 100.<br />

It may be easier to look at the formula 1 :<br />

(10d100 / 5) - 1<br />

Then, simply average each group of 4 subabilities<br />

to determine the core ability. For example,<br />

average the sub-ability scores for Physical Fitness,<br />

Strength, Bodily Attractiveness, and Health to determine<br />

the ability score for Physique.<br />

Modifiers from other chapters may affect<br />

your sub-ability scores, such as modifiers from race,<br />

gender, and Chapter 2: Body. On the following tables,<br />

68<br />

a score of 100 is the average for all humans. For<br />

instance, if a male rolls a Strength sub-ability score<br />

of 100 and is horrified that the average Bench Press<br />

is 113 pounds, as noted above this is also an average<br />

for gender. To resolve this example, males receive a<br />

bonus for Strength. For now, simply determine your<br />

sub-ability scores and record them on your character<br />

sheet, which is available in the back of this book<br />

in Appendix 1: Character Sheets. Finally, sub-abilities<br />

may need to be modified depending on age, if a<br />

character is not a Young Adult. After the sub-abilities<br />

are described and the tables presented, aging<br />

effects are presented, which must be considered<br />

throughout the character’s life. The last part of this<br />

chapter details how Physical Fitness, Strength, and<br />

Intelligence may be increased by Persistent Exercise.<br />

Finally, an alternate rolling method for subabilities<br />

is presented.<br />

Lastly, these abilities are arranged not in an<br />

order of importance (they are all important), but in<br />

an order that progresses from concrete (Physique)<br />

to abstract (Wisdom). Physique is immediately obvious,<br />

while Wisdom is not.<br />

1. The distribution for abilities and sub-abilities attempts to model the bell curve of intelligence. In their book The Bell<br />

Curve, Hernstein and Murray note the distribution for intelligence in the standard “IQ metric” has a mean (M) of 100 and<br />

standard deviation (SD) of 15. For more information, see the References section at the end of this book. The tables for<br />

abilities and sub-abilities presented later in this chapter have highlighted columns to indicate M and SD.<br />

As a test, sub-abilities were determined in the Fatal Character Generator and entered into SPSS. Descriptive statistics<br />

were computed on 1,000 sub-abilities (M = 98.79, SD = 18.74). The range was 42-155. The formula [(10d100 / 5) - 1] has less<br />

central tendency than the bell curve of intelligence, though it is a close approximation. Since this is a realistic, but timeconsuming,<br />

method to determine abilities, it is recommended that characters are created in the Fatal Character Generator,<br />

available free at <strong>fatal</strong>games.com.

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