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Chapter 12: Spells<br />

Regeneration<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature touched<br />

Duration: 2 minutes to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the caster to<br />

bestow the ability to regenerate. The target<br />

creature must be touched successfully. If<br />

the target creature resists being touched, then<br />

the caster must make a Brawling skill check<br />

(see Chap. 8: Skills). The rate of Regeneration<br />

depends on the level of the caster:<br />

Caster Level<br />

Original<br />

LP<br />

Potential<br />

1-31LP/ week<br />

4-61LP/ day<br />

7-91LP/ hour<br />

10-121LP/ minute<br />

13-151LP/ round<br />

16-172LP/ round<br />

18-194LP/ round<br />

> 19<br />

10<br />

LP/<br />

round<br />

While the spell is in effect, wounds<br />

will continue to regenerate, even after a creature<br />

falls below 0 LP. In this case, keep track<br />

of the negative damage and apply the rate<br />

of Regeneration to their LP. Eventually, regenerating<br />

creatures will gain more than 0<br />

LP and seem to come back to life. If a limb<br />

is dismembered, then the torso will grow another<br />

in time.<br />

Wounds that occur due to acid, decapitation,<br />

or fire will not regenerate. For<br />

this reason, some cultures decapitate all foes<br />

on the battlefield.<br />

668<br />

Rend Asunder<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Fire<br />

Range: 2,000’ to an exponential power equal to the<br />

level of the caster<br />

Area: 4d1000 x 10 LP within 100,000,000 cubic feet<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a total of<br />

4d1000 x 10 IP of objects and LP of creatures<br />

to be torn to pieces, separated and<br />

thrust in an outward motion to the perimeter<br />

of the spell area by a magical force. This<br />

force explodes the amount of matter, determined<br />

above, from the center of the designated<br />

area outward. Damage is distributed<br />

from the designated center outward until<br />

either the perimeter is reached or no damage<br />

remains to distribute.<br />

Request for a Dream Oracle<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Air<br />

Range: Self<br />

Area: 1 dream<br />

Duration: 1 dream cycle<br />

Reference: PGM VII. 250-54.<br />

Chant: NAIENCHRE NAIENCHRE, mother of<br />

fire and water, you are the one who rises<br />

before, ARCHENTECHTHA; reveal to me<br />

concerning the (state the issue) matter. If<br />

yes, show me a plant and water, but if no,<br />

fire and iron; immediately, immediately;<br />

quickly, quickly.<br />

Ingredients: A lamp<br />

Ritual: The chant must be spoken before a lamp<br />

before going to sleep.<br />

Description: During the next dream of the caster,<br />

the symbol for a ‘yes’ or a ‘no’ may become<br />

vivid.

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