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Bernese GPS Software Version 5.0 - Bernese GNSS Software

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22. Data Structure<br />

"Program"<br />

Area<br />

$C / %C%<br />

"Data"<br />

Area<br />

$P / %P%<br />

"User"<br />

Area<br />

$U / %U%<br />

<strong>GPS</strong><br />

$X / %X%<br />

Campaign 1<br />

Campaign 2<br />

GEN<br />

ATM ORX OBS SOL<br />

STA<br />

PCF<br />

SKL<br />

RAW ORB OUT BPE<br />

PAN OPT SCRIPT<br />

OUT<br />

PAN<br />

WORK<br />

Figure 22.1: Directory structure of the <strong>Bernese</strong> <strong>GPS</strong> <strong>Software</strong> <strong>Version</strong> <strong>5.0</strong> .<br />

these subdirectories is given in the next sections of this chapter. The names of the subdirectories<br />

are not fixed. They might be changed using the menu system (”Menu>Configure>Paths<br />

and extensions”). This is not recommended, however. More information may be found in the<br />

Chapters 18 and 3.<br />

User-specific data directories are used for the manual processing mode (PAN, OUT, WORK).<br />

They are campaign-independent. Most of the directories contain, as mentioned, copies from<br />

the master files of the program directories: the directories OPT, PAN, PCF, SCRIPT stemming<br />

from the directories with the same names in the “program area” (Exception: files in<br />

the user directory SCRIPT stem from the master directory USERSCPT and not SCRIPT; see<br />

also Chapter 21). The directory WORK is used in the manual processing mode for temporary<br />

copies of files or for scratch files. Its content may be deleted if no BPE is running. The<br />

directories SCRIPT, OPT, and PCF are used for the BPE, only.<br />

In addition temporary files are stored in a temporary area (${T} / %T%). These files are<br />

important for processing with the BPE (see Chapter 19). The files of this group are, in<br />

principle, nothing else than local copies for the automated processing with the BPE. The<br />

directories may be removed if no BPE is running. The directory structure of the temporary<br />

area is explained in detail in Chapter 19.<br />

22.3 Overview of the Data Files<br />

In the following sections we explain the content of the files in more detail. We concentrate<br />

on some specific directories: the general files of the program-specific area and all important<br />

files of the campaign-specific area.<br />

Page 476 AIUB

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