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Thinking and Deciding

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152 DESCRIPTIVE THEORY OF PROBABILITY JUDGMENT<br />

of view, we need to ask whether subjects can learn to take other information into<br />

account, that is, whether they can learn more specific heuristics. The rate of errors<br />

in the conjunction fallacy, at least, can be substantially reduced by brief instruction<br />

in the logic of sets (Agnoli <strong>and</strong> Krantz, 1989). Such instruction is also effective in<br />

the simpler version used with children (Agnoli, 1991). It thus appears that people<br />

are capable of learning other heuristics, in at least some cases in which the representativeness<br />

heuristic often leads to error.<br />

In situations in which very careful thinking is required, such as medical decisions<br />

potentially involving life <strong>and</strong> death, the evidence we have seen suggests that formal<br />

calculations may be worthwhile. Even the best thinking — unaided by mathematics<br />

— may give inferior results.<br />

The gambler’s fallacy <strong>and</strong> probability matching<br />

Another kind of error possibly related to the use of the representativeness heuristic<br />

is the gambler’s fallacy, otherwise known as the law of averages. If you are playing<br />

roulette <strong>and</strong> the last four spins of the wheel have led to the ball’s l<strong>and</strong>ing on black,<br />

you may think that the next ball is more likely than otherwise to l<strong>and</strong> on red. This<br />

cannot be. The roulette wheel has no memory. The chance of black is just what it<br />

always is. The reason people tend to think otherwise may be that they expect the<br />

sequence of events to be representative of r<strong>and</strong>om sequences, <strong>and</strong> the typical r<strong>and</strong>om<br />

sequence at roulette does not have five blacks in a row.<br />

The gambler’s fallacy, or something like it, may affect people’s behavior when<br />

they must make choices concerning repeated events. In a typical experiment on this<br />

question, Peterson <strong>and</strong> Ulehla (1965) asked subjects to roll a die with four black<br />

faces <strong>and</strong> two white faces <strong>and</strong> to predict (for monetary reward) which face would<br />

be on top after each roll. Subjects should know that the die had no memory, so that<br />

it was more likely to come up black each time, no matter how many times black<br />

had come up in a row. But many subjects persisted in predicting white some of the<br />

time, especially after a long run of blacks. This phenomenon was called “probability<br />

matching” because people (<strong>and</strong> some animals, in similar tasks) approximately<br />

matched the proportion of their responses to the probabilities of success. For example,<br />

they would choose black 2/3 of the time. But this is only a rough approximation,<br />

<strong>and</strong> individual subjects differ substantially. 4<br />

Such behavior does not seem to result from boredom. Gal <strong>and</strong> Baron (1996)<br />

asked subjects about hypothetical cases like this <strong>and</strong> found that many subjects believed<br />

in the heuristic they were using, in much the way in which subjects believe in<br />

naive theories of physics. In one case, for example, a die was rolled <strong>and</strong> the task was<br />

to bet which color would be on top. A subject said, “Being the non-statistician I’d<br />

keep guessing red as there are four faces red <strong>and</strong> only two green. Then after a number<br />

of red came up in a row I’d figure, ‘it’s probably time for a green,’ <strong>and</strong> would predict<br />

green.” Another subject seemed aware of the independence of successive trials but<br />

4 Another explanation of these results, aside from representativeness, is that people are using a diversification<br />

heuristic, of the same sort found in studies of choice, as described on p. 494.

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