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Thinking and Deciding

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238 NORMATIVE THEORY OF CHOICE UNDER UNCERTAINTY<br />

Expected value<br />

When a simple gamble involves money, the expected value of the gamble can easily<br />

be computed mathematically by multiplying the probability of winning by the monetary<br />

value of the payoff. For example, suppose I offer to draw a card from a shuffled<br />

deck of playing cards <strong>and</strong> pay you $4 if it is a heart. The probability of drawing a<br />

heart is .25, so the expected value of this offer is .25 · $4, or $1. If we played this<br />

game many many times (shuffling the cards each time), you would, on the average,<br />

win $1 per play. You can therefore “expect” to win $1 on any given play, <strong>and</strong>, on the<br />

average, your expectation will be correct. To calculate the expected value of a more<br />

complex gamble, with many possible outcomes, simply multiply the probability of<br />

each outcome by the value of that outcome, <strong>and</strong> then sum across all the outcomes.<br />

For example, if I offer you $4 for a heart, $2 for a diamond, <strong>and</strong> $1 for anything else,<br />

the expected value is .25 · $4 + .25 · $2 + .50 · $1, or $2. This is the average amount<br />

you would win over many plays of this game. Formally,<br />

EV = <br />

(10.1)<br />

i<br />

pi · vi<br />

where EV st<strong>and</strong>s for expected value; i st<strong>and</strong>s for all of the different outcomes; pi<br />

is the probability of the “ith” outcome; vi is the value of the ith outcome. pi · vi is<br />

therefore the product of the probability <strong>and</strong> value of the ith outcome; <strong>and</strong> <br />

i pi · vi<br />

is the total of all of these products.<br />

The use of expected value as a way of deciding about money gambles seems<br />

reasonable. If you want to choose between two gambles, it would make sense to take<br />

the one with the higher expected value, especially if the gamble you choose will be<br />

played over <strong>and</strong> over, so that your average winning will come close to the expected<br />

value itself. This rule has been known by gamblers for centuries. (Later, we shall see<br />

why this might not always be such a good rule to follow.)<br />

Expected utility<br />

The same method can be used for computing expected utility rather than expected<br />

monetary value. The philosopher <strong>and</strong> mathematician Blaise Pascal (1623–62) made<br />

what many regard as the first decision analysis based on utility as part of an argument<br />

for living the Christian life (Pascal, 1670/1941, sec. 233). His famous argument is<br />

known as “Pascal’s wager” (Hacking, 1975). The question of whether God exists is<br />

an ancient one in philosophy. Pascal asked whether, in view of the difficulty of proving<br />

the existence of God by philosophical argument, it was worthwhile for people to<br />

live a Christian life — as though they were believers — in the hope of attaining eternal<br />

life (<strong>and</strong> of becoming a believer in the process of living that life). In answering<br />

this question Pascal argued, in essence, that the Christian God either does exist or<br />

does not. If God exists, <strong>and</strong> if you live the Christian life, you will be saved — which<br />

has nearly infinite utility to you. If God exists, <strong>and</strong> if you do not live the Christian<br />

life, you will be damned — an event whose negative utility is also large. If God does

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