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Thinking and Deciding

Thinking and Deciding

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34 THE STUDY OF THINKING<br />

The second problem with attempting to apply normative models directly is that<br />

we sometimes may do better, according to these models, by aiming at something<br />

else. For example, we shall see that people tend to be biased toward possibilities<br />

they already favor. This kind of bias may affect judgments of probability, which may<br />

be part of the attempt to apply a normative model of belief. So it may be necessary<br />

to bend over backward to avoid such effects.<br />

In short, normative models tell us how to evaluate judgments <strong>and</strong> decisions in<br />

terms of their departure from an ideal st<strong>and</strong>ard. Descriptive models specify what<br />

people in a particular culture actually do <strong>and</strong> how they deviate from the normative<br />

models. Prescriptive models are designs or inventions, whose purpose is to bring the<br />

results of actual thinking into closer conformity to the normative model. If prescriptive<br />

recommendations derived in this way are successful, the study of thinking can<br />

help people to become better thinkers.<br />

Methods for empirical research<br />

The development of descriptive models is the business of psychological research. A<br />

great variety of methods can help us in this task. Some involve observation of people<br />

(or animals) in their usual activities. Other methods involve construction of artificial<br />

situations, or experiments.<br />

Observation<br />

When we observe, we collect data but do not intervene, except insofar as necessary to<br />

get the data. Sometimes we can get interesting data literally by observing <strong>and</strong> recording<br />

what people do in a natural setting. Keren <strong>and</strong> Wagenaar (1985), for example,<br />

studied gambling behavior by observing blackjack players in an Amsterdam casino<br />

over a period of several months, recording every play of every game. Observations<br />

of behavior in real-life situations do not encounter the problems that may result from<br />

subjects trying to please a researcher; however, there are other problems. Goals in<br />

the real world are often complex, <strong>and</strong> it is difficult to “purify” the situation so as<br />

to determine how a subject would pursue a single goal. For example, a subject in a<br />

hypothetical gambling experiment can be instructed to imagine that his goal is to win<br />

as much as he can, but Keren <strong>and</strong> Wagenaar (1985) found that in real life gamblers<br />

were often as concerned with making the game interesting as with winning.<br />

Process tracing<br />

Many methods attempt to describe thinking by tracing the process of thinking as it<br />

occurs. These methods are not concerned with the subject’s conclusion, but with<br />

how the conclusion was reached, that is, the steps or “moves” that led to it. Ideally,<br />

it would be nice to have a mind-reading machine that displays the subject’s thoughts

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