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Thinking and Deciding

Thinking and Deciding

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THE MEASUREMENT OF UTILITY 327<br />

Time tradeoff <strong>and</strong> person tradeoff<br />

We can compare the utility of outcomes by using duration or number of people,<br />

instead of probability, to modify the utility of one outcome so that it becomes equal<br />

to another. Suppose we want to assess your judged utility of curing a persistent<br />

but not very serious cough, compared to that of curing persistent <strong>and</strong> excruciating<br />

headaches. We can describe each to you in some detail. Then we ask, “How many<br />

days of headaches is just as bad as ten days of cough?” If you say two, we can<br />

conclude that the headaches, as described, are five times as bad as the cough. We<br />

infer this by assuming that duration multiplies the utility per day. You are thus telling<br />

us that two times the daily disutility of headache equals ten times the daily disutility<br />

of cough, in your judgment. This method of utility assessment is called the timetradeoff.<br />

We could use this method to evaluate chest pain of the sort described in the<br />

section on st<strong>and</strong>ard gambles. We could ask, “Imagine you have a choice of living<br />

ten years with chest pain or some shorter period T in normal health. You die at the<br />

end. What is T so that you are indifferent?” An answer of seven years implies a<br />

willingness to sacrifice duration of life for quality. Again, we assume that the total<br />

utility of some condition, compared to death as 0, is constant over time, so that we<br />

can add up the utilities year by year (or day by day). This amounts to multiplying the<br />

utility per year by the duration in years. In this case 7 · U(normal) =10· U(pain).<br />

If the utility of normal health is 1, then the utility of pain is .70.<br />

Notice that we left death out of the last equation. We can do that because it has a<br />

utility of 0. The full equation would be 7·U(normal)+3·U(death) =10·U(pain).<br />

In other words, seven years of normal health followed by three years of death is just<br />

as bad as ten years of pain. Putting it this way calls attention to a strange feature<br />

of using death to anchor one end of the scale, as usually done when eliciting health<br />

utilities. We assume that the states of interest exist over time, <strong>and</strong> we multiply the<br />

duration of a state by its utility per unit time to get the total utility. But death is not<br />

exactly a state. It is more like an event. The badness of being dead does not so clearly<br />

accumulate as a result of being dead for a longer time. On the other h<strong>and</strong>, the reasons<br />

that we have to avoid death are much the same reasons that we have for wanting to<br />

live, <strong>and</strong> many of these involve what we can do with our lives — including both<br />

accomplishment <strong>and</strong> enjoyment. Poor health is bad because it limits what we can do<br />

<strong>and</strong> how good we can feel, so life in poor health is truly not as valuable as life in<br />

good health. We can do the same amount in a shorter period with good health as we<br />

can in a longer period of poor health. The time-tradeoff method, used with death at<br />

the end, is a way of asking people to make this judgment very explicitly.<br />

Empirically, judgments made this way do not conform to the assumption that<br />

the utility of health is constant over time. When durations are very short, many<br />

people give absolute priority to living as long as possible (Miyamoto <strong>and</strong> Eraker,<br />

1988). They will say, for example, that ten weeks in pain (followed by death) is<br />

equivalent to ten weeks in normal health (followed by death), but if the units are<br />

changed to years, rather than weeks, they might say that seven years in normal health

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