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Reduction and Elimination in Philosophy and the Sciences

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On Game-<strong>the</strong>oretic Conceptualizations <strong>in</strong> Logic<br />

Maciej Tadeusz Kłeczek, Nott<strong>in</strong>gham, Engl<strong>and</strong>, UK<br />

Game-<strong>the</strong>ory is a rich ma<strong>the</strong>matical framework formaliz<strong>in</strong>g<br />

real-life <strong>and</strong> <strong>in</strong>tuitive concepts. It comes with a set of<br />

slogans such as: w<strong>in</strong>n<strong>in</strong>g, los<strong>in</strong>g, dynamics, <strong>in</strong>teraction,<br />

process, choice. The basic ontology is that of players<br />

act<strong>in</strong>g accord<strong>in</strong>g to certa<strong>in</strong> def<strong>in</strong>itiary rules of <strong>the</strong> relevant<br />

game. How one reacts to <strong>the</strong> merg<strong>in</strong>g of game-<strong>the</strong>ory <strong>and</strong><br />

logical concepts depends on one's philosophical<br />

assumptions. Some philosophers of logic view with<br />

suspicion <strong>the</strong> general anthropomorphic flavor <strong>and</strong><br />

procedural elements <strong>in</strong>volved.<br />

At least two different levels of analysis are present<br />

<strong>in</strong> <strong>the</strong> literature on logic games. Certa<strong>in</strong>ly, games are<br />

processes <strong>and</strong> can be described by process <strong>the</strong>ories, such<br />

as modal logic with some form of bisimulation as <strong>the</strong><br />

<strong>in</strong>variance relation 1 . However my concern <strong>in</strong> this paper is<br />

more classical <strong>and</strong> focuses, after prelim<strong>in</strong>ary exposition of<br />

paradigmatic logic games, on <strong>the</strong> <strong>in</strong>teraction of properties<br />

of semantic games with '∼'.<br />

On <strong>the</strong> st<strong>and</strong>ard Tarskian account, truth <strong>in</strong> a<br />

structure is understood as a certa<strong>in</strong> abstract relation<br />

hold<strong>in</strong>g between some particular structure <strong>and</strong> a formula<br />

(relative to some assignment if <strong>the</strong> relevant formula is an<br />

open formula). Truth <strong>and</strong>/or satisfaction conditions (1) M �<br />

Φ[α] are provided <strong>in</strong> a compositional manner.<br />

The game-<strong>the</strong>oretic account of truth <strong>in</strong> a structure is<br />

given as follows:<br />

178<br />

(1') M � + Φ[α] if <strong>and</strong> only if <strong>the</strong>re is a w<strong>in</strong>n<strong>in</strong>g strategy<br />

for <strong>the</strong> <strong>in</strong>itial Verifier (called II) <strong>in</strong> a semantic<br />

game G(M, Φ, α). Falsity is def<strong>in</strong>ed dually:<br />

(2) M � − Φ[α] iff <strong>the</strong>re is a w<strong>in</strong>n<strong>in</strong>g strategy for an <strong>in</strong>itial<br />

Falsifier (called I) <strong>in</strong> a semantic game G(M, Φ, α).<br />

The def<strong>in</strong>itional rules of <strong>the</strong> game of semantic evaluation<br />

are given as follows:<br />

(1) If Φ is an atomic formula no action is taken. II<br />

w<strong>in</strong>s iff M � Φ; o<strong>the</strong>rwise I w<strong>in</strong>s.<br />

(2) G(~Φ, M, α) — <strong>the</strong> game is played as on<br />

G(Φ, M) except that <strong>the</strong> roles of <strong>the</strong> players are<br />

transposed.<br />

(3) G(ϕ1 ∧ ϕ2, M, α) — I makes <strong>the</strong> first choice of a<br />

conjunct from Ω ∈ {1, 2}. The game cont<strong>in</strong>ues with<br />

<strong>the</strong> conjunct chosen.<br />

(4) G(ϕ1 V ϕ2, M, α) — II makes <strong>the</strong> first choice of a<br />

disjunct Ω ∈ {1, 2}. The game cont<strong>in</strong>ues with <strong>the</strong><br />

disjunct chosen.<br />

(5) G(∀xΦ, M, α) — I chooses <strong>the</strong> witness <strong>in</strong>dividual<br />

a from |M|. The game cont<strong>in</strong>ues<br />

G(Φ, M, α ∪ {x, a}).<br />

(6) G(∃xΦ, M, α) — I makes <strong>the</strong> first choice of <strong>in</strong>dividual<br />

a from |M|. The game cont<strong>in</strong>ues<br />

G(Φ, M, α ∪ {x, a}).<br />

Assum<strong>in</strong>g <strong>the</strong> axiom of choice 2 (1) <strong>and</strong> (1') are equivalent.<br />

Proof proceeds by <strong>in</strong>duction on <strong>the</strong> complexity of a for-<br />

1 Game trees can be seen as relational models. Lets M = <strong>and</strong> M' =<br />

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