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Reduction and Elimination in Philosophy and the Sciences

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experienc<strong>in</strong>g someth<strong>in</strong>g as a red pencil is a reason that<br />

justifies me <strong>in</strong> believ<strong>in</strong>g that a blue pencil is <strong>in</strong> front of me.<br />

Therefore, it is not <strong>the</strong> case that experienc<strong>in</strong>g someth<strong>in</strong>g<br />

as red always justifies me <strong>in</strong> believ<strong>in</strong>g that <strong>the</strong>re is<br />

someth<strong>in</strong>g red is <strong>in</strong> front of me. Conversely, it can justify<br />

me <strong>in</strong> believ<strong>in</strong>g that <strong>the</strong>re is someth<strong>in</strong>g blue is <strong>in</strong> front of<br />

me. Dancy says:<br />

It is not as if it is some reason for me to believe that<br />

<strong>the</strong>re is someth<strong>in</strong>g red before me, though that reason<br />

is overwhelmed by contrary reasons. It is no<br />

longer any reason at all to believe that <strong>the</strong>re is<br />

someth<strong>in</strong>g red before me; <strong>in</strong>deed, it is a reason for<br />

believ<strong>in</strong>g <strong>the</strong> opposite (2004, p.74).<br />

This means that reasons for belief behave holistically, <strong>and</strong><br />

<strong>the</strong> way <strong>in</strong> which <strong>the</strong>y are comb<strong>in</strong>ed toge<strong>the</strong>r <strong>and</strong> contribute<br />

to ultimate justification can vary from context to context.<br />

In o<strong>the</strong>r words, <strong>the</strong>y have no <strong>in</strong>tr<strong>in</strong>sic <strong>and</strong> <strong>in</strong>variant<br />

valence outside context, for <strong>the</strong>ir valence can change as a<br />

result of react<strong>in</strong>g to o<strong>the</strong>r reasons.<br />

2.Criticis<strong>in</strong>g <strong>the</strong> Particularistic Position:<br />

Wittgenste<strong>in</strong>ian account of normativity<br />

In order to criticise Dancy’s constitutive <strong>and</strong> metaphysical<br />

claim concern<strong>in</strong>g <strong>the</strong> way a morally relevant feature contributes<br />

to <strong>the</strong> moral evaluation of different contexts, I draw<br />

on <strong>the</strong> account from Wittgenste<strong>in</strong> with regard to <strong>the</strong> nature<br />

of concepts 2 .<br />

Suppose we want to articulate <strong>and</strong> def<strong>in</strong>e <strong>the</strong> concept<br />

‘game’. On <strong>the</strong> face of it, it seems that <strong>in</strong> order to do<br />

this we need to state common properties of games with<br />

which we have been confronted, such as: basketball,<br />

h<strong>and</strong>ball, snooker, chess, box<strong>in</strong>g, wrestl<strong>in</strong>g etc. On <strong>the</strong><br />

basis of <strong>the</strong> common properties obta<strong>in</strong>ed, we would say<br />

that:<br />

If x meets <strong>the</strong> condition g1, g2, g3, … gn, x is a ‘game’.<br />

This view supposes that <strong>the</strong>re is someth<strong>in</strong>g <strong>in</strong> common<br />

which needs to be articulated <strong>and</strong> categorised to arrive at<br />

<strong>the</strong> def<strong>in</strong>ition of <strong>the</strong> concept ‘game’. It suggests that <strong>the</strong>re<br />

is someth<strong>in</strong>g <strong>in</strong> common among different k<strong>in</strong>ds of games.<br />

By utilis<strong>in</strong>g <strong>the</strong> obta<strong>in</strong>ed general rule, we can say whe<strong>the</strong>r<br />

or not a new phenomenon can be regarded as a game. In<br />

this model, <strong>the</strong> general pattern acts as <strong>the</strong> normative st<strong>and</strong>ard<br />

of <strong>the</strong> rightness <strong>and</strong> wrongness of <strong>the</strong> use of words.<br />

However, Wittgenste<strong>in</strong> rejects <strong>the</strong> existence of such<br />

a common property <strong>in</strong> different k<strong>in</strong>ds of games; someth<strong>in</strong>g<br />

which can be articulated as an essence of <strong>the</strong> concept<br />

‘game’. The whole idea of ‘family resemblance’ <strong>in</strong> Philosophical<br />

Investigations is concerned with <strong>the</strong> denial of such<br />

an approach to def<strong>in</strong><strong>in</strong>g a concept like game. There is<br />

noth<strong>in</strong>g <strong>in</strong> common among different games which can be<br />

articulated. For <strong>in</strong>stance, if someone says that los<strong>in</strong>g <strong>and</strong><br />

w<strong>in</strong>n<strong>in</strong>g can be regarded as a common feature of different<br />

games, we can show him o<strong>the</strong>r games <strong>in</strong> which <strong>the</strong>re is no<br />

such th<strong>in</strong>g as los<strong>in</strong>g <strong>and</strong> w<strong>in</strong>n<strong>in</strong>g like <strong>the</strong> child who builds a<br />

house us<strong>in</strong>g Lego. Moreover, if we want to consider<br />

equipment such as a ball, goal, net, racket etc. as a common<br />

feature or features of different games, one can show<br />

o<strong>the</strong>r games such as: box<strong>in</strong>g, wrestl<strong>in</strong>g etc. <strong>in</strong> which <strong>the</strong>se<br />

items not used. So, it seems that <strong>the</strong>re is an open-ended<br />

2 Note that, at this stage, I shall apply <strong>the</strong> Wittgenste<strong>in</strong>ian account with regard<br />

to <strong>the</strong> nature of concepts to repudiate Dancy’s constitutive claim regard<strong>in</strong>g <strong>the</strong><br />

reason-giv<strong>in</strong>g behaviour of a morally relevant feature <strong>in</strong> different contexts. The<br />

justification of <strong>the</strong> Wittgenste<strong>in</strong>ian account of <strong>the</strong> nature of concepts is ano<strong>the</strong>r<br />

issue <strong>and</strong> can be evaluated separately <strong>and</strong> on its own.<br />

A Wittgenste<strong>in</strong>ian Approach to Ethical Supervenience — Soroush Dabbagh<br />

list of game-mak<strong>in</strong>g features which forms <strong>the</strong> different<br />

games with which we are familiar. So, it seems that we<br />

cannot arrive at what <strong>the</strong> concept ‘game’ is through articulat<strong>in</strong>g<br />

a feature common to different games. Never<strong>the</strong>less,<br />

we, as language-users use <strong>the</strong> word ‘game’ <strong>in</strong> our communication<br />

mean<strong>in</strong>gfully. In o<strong>the</strong>r words, although <strong>the</strong>re is<br />

an open-ended list of game-mak<strong>in</strong>g features, we cannot<br />

regard anyth<strong>in</strong>g we like as an example of <strong>the</strong> concept<br />

‘game’. It seems that <strong>the</strong>re is a normative constra<strong>in</strong>t that<br />

requires us to see whe<strong>the</strong>r or not <strong>the</strong> phenomenon with<br />

which we are deal<strong>in</strong>g can be regarded as a game. Wittgenste<strong>in</strong><br />

attempts to show that <strong>the</strong> normative constra<strong>in</strong>t<br />

that we are talk<strong>in</strong>g about cannot be put <strong>in</strong>to words. Ra<strong>the</strong>r,<br />

it can only be grasped through ongo<strong>in</strong>g practice of see<strong>in</strong>g<br />

<strong>the</strong> similarities <strong>and</strong> dissimilarities. There is noth<strong>in</strong>g beyond<br />

see<strong>in</strong>g <strong>the</strong> similarities which can do this job. He states:<br />

What does it mean to know what a game is? What<br />

does it mean, to know it <strong>and</strong> not be able to say it?…<br />

Isn’t my knowledge, my concept of a game, completely<br />

expressed <strong>in</strong> <strong>the</strong> explanations that I could<br />

give? That is, <strong>in</strong> my describ<strong>in</strong>g examples of various<br />

k<strong>in</strong>ds of games; show<strong>in</strong>g how all sorts of o<strong>the</strong>r<br />

games can be constructed on <strong>the</strong> analogy of <strong>the</strong>se<br />

(1953, §75).<br />

Accord<strong>in</strong>g to Wittgenste<strong>in</strong>, it is not <strong>the</strong> case that I know<br />

what <strong>the</strong> concept ‘game’ is before be<strong>in</strong>g engaged <strong>in</strong> <strong>the</strong><br />

practice of see<strong>in</strong>g <strong>the</strong> similarities. Ra<strong>the</strong>r, what we see<br />

with<strong>in</strong> practice is all we have about <strong>the</strong> concept ‘game’.<br />

This results <strong>in</strong> <strong>the</strong> denial of <strong>the</strong> pre-exist<strong>in</strong>g concept of<br />

game. However, <strong>the</strong> more we are engaged <strong>in</strong> <strong>the</strong> practice<br />

of us<strong>in</strong>g <strong>the</strong> word, <strong>the</strong> more clearly we see what a game is.<br />

This is an open-ended process. To grasp <strong>the</strong> mean<strong>in</strong>g of a<br />

concept such as game, all we have is see<strong>in</strong>g <strong>the</strong> similarities:<br />

this is a game, that is a game, this is not a game etc.<br />

<strong>and</strong> this is not ignorance. Be<strong>in</strong>g engaged <strong>in</strong> practice is not<br />

a halfway <strong>and</strong> second h<strong>and</strong> explanation of what a game is.<br />

This is all we have at h<strong>and</strong> <strong>and</strong> it does not mean that any<br />

phenomenon can be regarded as an example of <strong>the</strong> concept<br />

‘game’. Ra<strong>the</strong>r, <strong>the</strong>re is a normative constra<strong>in</strong>t which<br />

lies <strong>in</strong> <strong>the</strong> way <strong>in</strong> which we are engaged <strong>in</strong> see<strong>in</strong>g th<strong>in</strong>gs<br />

as similar. In o<strong>the</strong>r words, it is not <strong>the</strong> case that regard<strong>in</strong>g<br />

a new phenomenon as a game is a matter of taste <strong>and</strong> can<br />

be done arbitrarily or at r<strong>and</strong>om. Ra<strong>the</strong>r, <strong>the</strong>re is a normative<br />

constra<strong>in</strong>t which can be seen with<strong>in</strong> practice. There is<br />

an account which can be given with regard to whe<strong>the</strong>r or<br />

not <strong>the</strong> new phenomenon is a game. The account becomes<br />

clearer to <strong>the</strong> extent that we are engaged <strong>in</strong> <strong>the</strong><br />

practice of see<strong>in</strong>g th<strong>in</strong>gs as similar. There is no such th<strong>in</strong>g<br />

as a pre-exist<strong>in</strong>g <strong>and</strong> abstract pattern which can be utilised<br />

<strong>in</strong> order to see whe<strong>the</strong>r or not <strong>the</strong> new phenomenon is a<br />

game. Ra<strong>the</strong>r, <strong>the</strong>re is an account with regard to <strong>the</strong> normative<br />

st<strong>and</strong>ard of <strong>the</strong> rightness <strong>and</strong> wrongness of <strong>the</strong> use<br />

of words which is associated with <strong>the</strong> way <strong>in</strong> which we are<br />

engaged <strong>in</strong> see<strong>in</strong>g <strong>the</strong> similarities. The crucial th<strong>in</strong>g at this<br />

stage is that <strong>the</strong>re is an account with regard to a normative<br />

constra<strong>in</strong>t which can be given. In fact, <strong>in</strong> place of <strong>the</strong> notion<br />

of <strong>the</strong> pre-exist<strong>in</strong>g source of normativity, <strong>the</strong>re is a<br />

normative constra<strong>in</strong>t which can be seen merely with<strong>in</strong><br />

practice.<br />

To <strong>the</strong> extent that we are engaged <strong>in</strong> <strong>the</strong> activity of<br />

see<strong>in</strong>g th<strong>in</strong>gs as similar, we can see what <strong>the</strong> concept<br />

‘game’ is. We have a role <strong>in</strong> shap<strong>in</strong>g <strong>the</strong> concept. In o<strong>the</strong>r<br />

words, <strong>the</strong> concept ‘game’ emerges follow<strong>in</strong>g our ongo<strong>in</strong>g<br />

practice of see<strong>in</strong>g <strong>the</strong> similarities. Moreover, <strong>the</strong> concept<br />

‘game’ is extendable. The more we are engaged <strong>in</strong> <strong>the</strong><br />

practice of see<strong>in</strong>g similar games, <strong>the</strong> more <strong>the</strong> concept is<br />

extended. Practice has an <strong>in</strong>dispensable role <strong>in</strong> <strong>the</strong> extendibility<br />

of <strong>the</strong> concept ‘game’. So, we can say that <strong>the</strong>re<br />

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