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Reduction and Elimination in Philosophy and the Sciences

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A with dist<strong>in</strong>guished subset Z of term<strong>in</strong>al histories; (c) P is<br />

a function assign<strong>in</strong>g a player to <strong>the</strong> elements of H\Z. A<br />

strategy is a function from <strong>the</strong> preimage of P to a set A. A<br />

w<strong>in</strong>n<strong>in</strong>g strategy is a strategy, which leads to a w<strong>in</strong> for a<br />

player irrespective of <strong>the</strong> opponent’s strategy.<br />

As was mentioned above, game-<strong>the</strong>oretic characteristics<br />

are equivalent to st<strong>and</strong>ard ones. This fact certa<strong>in</strong>ly<br />

makes <strong>the</strong>m adequate. However, it <strong>in</strong>duces doubt about<br />

whe<strong>the</strong>r game-<strong>the</strong>oretic conceptualizations <strong>in</strong>troduce any<br />

genu<strong>in</strong>e content <strong>in</strong>to logical <strong>the</strong>ory. The choice of technique<br />

seems to be arbitrary.<br />

This expla<strong>in</strong>s <strong>the</strong> somewhat pessimistic but <strong>in</strong>structive<br />

remark found <strong>in</strong> Johan van Ben<strong>the</strong>m's paper: “... all<br />

<strong>the</strong>se games are useful didactic <strong>and</strong> heuristic tools <strong>in</strong> this<br />

area, but no significant logical results or <strong>in</strong>sights so far<br />

appear to rest on <strong>the</strong>m exclusively. But aga<strong>in</strong> this may<br />

reflect <strong>the</strong> poverty of <strong>the</strong> notion of game <strong>in</strong>volved so far <strong>in</strong><br />

current literature”. [van Ben<strong>the</strong>m, 1990]<br />

It all depends on what k<strong>in</strong>ds of results are expected.<br />

The games outl<strong>in</strong>ed above v<strong>in</strong>dicate what can be called a<br />

strategic viewpo<strong>in</strong>t <strong>in</strong> logical <strong>the</strong>ory. Consider two graphs<br />

G = <strong>and</strong> G' = , where V is an<br />

irreflexive <strong>and</strong> antisymetric relation. Obviously, those<br />

graph structures are non-isomorphic. There is no bijection<br />

between <strong>the</strong>m. Thus I has a w<strong>in</strong>n<strong>in</strong>g strategy <strong>in</strong> game<br />

EFn(G, G'). Actually, I has two w<strong>in</strong>n<strong>in</strong>g strategies. He can<br />

force a w<strong>in</strong>n<strong>in</strong>g outcome <strong>in</strong> two or three rounds of<br />

EFn(G, G'). We f<strong>in</strong>d an analogous case <strong>in</strong> semantic games.<br />

It often happens that II or I are <strong>in</strong> possession (obviously<br />

not simultaneously) of more than one w<strong>in</strong>n<strong>in</strong>g strategy.<br />

Hence, w<strong>in</strong>n<strong>in</strong>g strategies are more f<strong>in</strong>e-gra<strong>in</strong>ed semantic<br />

values than truth-values. Although those facts can be<br />

hardly regarded as strik<strong>in</strong>g results.<br />

The situation changes when <strong>the</strong> assumption of perfect<br />

<strong>in</strong>formation is ab<strong>and</strong>oned <strong>and</strong> lack of <strong>in</strong>formation<br />

about <strong>the</strong> opponent’s previous moves is allowed. A w<strong>in</strong>n<strong>in</strong>g<br />

strategy is no longer built up on all <strong>the</strong> possible<br />

moves of <strong>the</strong> opponent.<br />

A game of imperfect <strong>in</strong>formation is <strong>the</strong> follow<strong>in</strong>g tuple:<br />

G = . The new element is a set Ii, i∈N<br />

whose elements are called <strong>in</strong>formation sets. Information<br />

sets <strong>in</strong>duce partitions (equivalence relation) on a set of<br />

histories such that for all h, h'∈I∈Ι1, A(h) = A(h'), where<br />

A(h) denotes <strong>the</strong> set of possible actions after history h.<br />

Histories belong<strong>in</strong>g to particular <strong>in</strong>formation sets occupy<br />

<strong>the</strong> same depth on a game tree.<br />

The difference between <strong>the</strong> semantic game of perfect<br />

as opposed to imperfect <strong>in</strong>formation can be seen by<br />

two styles of skolemiz<strong>in</strong>g branch<strong>in</strong>g-quantifier formulas: (1)<br />

∃f∃gϕ(x, f(x), z, g(x, z)) (2) ∃f∃gϕ(x, f(x), z, g(z)). It is assumed<br />

that Skolem functions correspond to w<strong>in</strong>n<strong>in</strong>g<br />

strategies for II. All of this was made explicit by Jaakko<br />

H<strong>in</strong>tikka who <strong>in</strong>troduced IF FO logic ( be<strong>in</strong>g a proper extension<br />

of st<strong>and</strong>ard FO logic) where <strong>the</strong> failure of perfect<br />

<strong>in</strong>formation is syntactically expressed by <strong>the</strong> new element<br />

'/' i.e. (∀x)(∃y/∀x). Allow<strong>in</strong>g imperfect <strong>in</strong>formation <strong>in</strong> a process<br />

of semantic evaluation provides a formalisation of <strong>the</strong><br />

idea of dependence/<strong>in</strong>dependence relations hold<strong>in</strong>g between<br />

quantifiers <strong>and</strong> attached variables.<br />

Formulas <strong>in</strong>volv<strong>in</strong>g slashes <strong>in</strong>troduce equivalence a<br />

relation E(Φ, M) on a particular structure M. Those equivalence<br />

relations correspond to <strong>in</strong>formation sets. Whenever<br />

some elements or sequences 3 of elements belong to such<br />

3 F<strong>in</strong>ite ordered sequence is a function f from <strong>the</strong> f<strong>in</strong>ite set of natural numbers<br />

to some f<strong>in</strong>ite set A.<br />

On Game-<strong>the</strong>oretic Conceptualizations <strong>in</strong> Logic — Maciej Tadeusz Kłeczek<br />

such an equivalence class it is required that a strategy<br />

function f satisfies a uniformity condition: i.e. E(a, b) →<br />

f(a) = f(b).<br />

Determ<strong>in</strong>acy does not survive <strong>in</strong> this sett<strong>in</strong>g. It is<br />

possible that nei<strong>the</strong>r player is <strong>in</strong> possession of a uniform<br />

w<strong>in</strong>n<strong>in</strong>g strategy when he is deprived of knowledge about<br />

all previous moves of his opponent. Thus, <strong>the</strong> <strong>in</strong>ference<br />

from <strong>the</strong> lack of a w<strong>in</strong>n<strong>in</strong>g strategy for one player to <strong>the</strong><br />

existence of a w<strong>in</strong>n<strong>in</strong>g strategy for <strong>the</strong> o<strong>the</strong>r is no longer<br />

valid. Despite <strong>the</strong> fact that <strong>the</strong> game rule for '∼' is <strong>the</strong> same<br />

as it is <strong>in</strong> <strong>the</strong> classical case.<br />

The logic of imperfect <strong>in</strong>formation is not closed under<br />

contradictory negation. Consequently <strong>the</strong> Law of Excluded<br />

Middle does not hold <strong>in</strong> IF logic <strong>and</strong> truth-valueless<br />

sentences are allowed. This enables a dist<strong>in</strong>ction between<br />

false/ non-true <strong>and</strong> non-false / true. Game-<strong>the</strong>oretic negation<br />

under imperfect <strong>in</strong>formation satisfies <strong>the</strong> Strong<br />

Kleene evaluation schema: (a)∼(t) = f (b)∼(f) = t (c)∼(u) = u.<br />

More exactly LEM fails <strong>in</strong> non-FO fragment of IF logic. A<br />

canonical example of a truth-valueless sentence is:<br />

∀x(∃y/∀x) x ≠ y, where |M| ≥ 2.<br />

The expressive strength of IF logic, which is equal to<br />

<strong>the</strong> existential fragment of second order logic, opens <strong>the</strong><br />

possibility of truth def<strong>in</strong>itions for IF language <strong>in</strong> <strong>the</strong> signature<br />

of Peano's arithmetic <strong>in</strong> <strong>the</strong> language itself. Game<strong>the</strong>oretic<br />

non-determ<strong>in</strong>ancy guarantees that <strong>the</strong> Liar Paradox<br />

will not arise. 4 Apply<strong>in</strong>g <strong>the</strong> st<strong>and</strong>ard procedure of<br />

Godel number<strong>in</strong>g <strong>and</strong> <strong>the</strong> Fixed Po<strong>in</strong>t Theorem to <strong>the</strong> Liar<br />

sentence λ we obta<strong>in</strong> <strong>the</strong> paradoxical look<strong>in</strong>g sentence<br />

∼Tr[λ] where nei<strong>the</strong>r I nor II is <strong>in</strong> possession of a w<strong>in</strong>n<strong>in</strong>g<br />

strategy.<br />

Moreover, IF logic is strictly more expressive than<br />

FO logic 5 . However it validates (a) Downward Skolem-<br />

Lowenheim (Let M be an L-model of <strong>in</strong>f<strong>in</strong>ite card<strong>in</strong>ality k<br />

<strong>and</strong> let k' be a card<strong>in</strong>al such that k > k' ≥ |L|. Then M has<br />

an elementary submodel of card<strong>in</strong>ality k') (b) Compactness<br />

(Let W be a set of IF formulas. If every f<strong>in</strong>ite subset of W<br />

has a model, <strong>the</strong>n <strong>the</strong> entire set W has a model). Thus<br />

accord<strong>in</strong>g to <strong>the</strong> L<strong>in</strong>dstrom Theorem its expressive<br />

strength should not exceed those of FO logic. But <strong>the</strong><br />

crucial assumption of <strong>the</strong> L<strong>in</strong>dstrom <strong>the</strong>orem is that <strong>the</strong><br />

logics he considers are closed under contradictory<br />

negation. Here game-<strong>the</strong>oric conceptualization shows<br />

once aga<strong>in</strong> its force.<br />

In this paper <strong>the</strong> employment of game-<strong>the</strong>oretic<br />

apparatus <strong>in</strong> <strong>the</strong> core areas of logical <strong>the</strong>oretiz<strong>in</strong>g was<br />

presented. Certa<strong>in</strong>ly, <strong>the</strong> fact that <strong>the</strong> existence of a<br />

w<strong>in</strong>n<strong>in</strong>g strategy corresponds to an assertion that such<br />

<strong>and</strong> such logical property holds is surpris<strong>in</strong>g. At first blush<br />

those concepts might be regarded as categorically<br />

different. All of this <strong>in</strong>troduces an entirely new<br />

methodological perspective, which can, should <strong>and</strong> is<br />

pursued <strong>in</strong> a systematic way.<br />

As emphasized earlier, vary<strong>in</strong>g purely game<strong>the</strong>oretic<br />

properties of a relevant game (affect<strong>in</strong>g <strong>the</strong><br />

conditions a strategy to be a w<strong>in</strong>n<strong>in</strong>g strategy) entails<br />

change of mean<strong>in</strong>g of <strong>the</strong> most important logical constant:<br />

negation. As it is self-evident this result is far from trivial<br />

<strong>and</strong> hardly can be seen as some form of heuristics <strong>and</strong>/or<br />

didactic enterprise.<br />

4 As it is rightly emphasized by H<strong>in</strong>tikka <strong>the</strong> problem of Liar Ant<strong>in</strong>omy does<br />

not concern truth predicate <strong>in</strong> isolation but <strong>the</strong> truth predicate <strong>in</strong> <strong>in</strong>teraction<br />

with negation. Consider Truth-Teller sentence: “(1) This sentence is true”. It<br />

does not give rise to any k<strong>in</strong>d of paradoxical conclusion.<br />

5 Two logics L1 <strong>and</strong> L2 are equal <strong>in</strong> <strong>the</strong> expressive strength if every class of<br />

models def<strong>in</strong>able <strong>in</strong> L1 is def<strong>in</strong>able <strong>in</strong> L2, <strong>and</strong> vice versa.<br />

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