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Diálogo e Comunicação Intercultural. A Educação com as - Inicio ...

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2 – Narrator <strong>as</strong> an Investigator – he investigates with a<br />

purpose (understand a notion or a person’s reality);<br />

3 – Narrator <strong>as</strong> a Guide – <strong>as</strong> the show goes on, we can<br />

observe that the Narrator h<strong>as</strong> the intention to observe,<br />

understand and explain;<br />

4 – Narrator <strong>as</strong> a Te<strong>as</strong>er – here there’s a specific<br />

purpose in the program. The nature of the narration<br />

can be objective or ironic.<br />

Its believed that these changes – or progressions – of<br />

the roll of the Narrator in the “Documentary” mean that this<br />

genre is: “rich and alive”(Id., 354). However, in today’s reality,<br />

it’s still a cl<strong>as</strong>sical broadc<strong>as</strong>t linear story. So, <strong>as</strong> an endnote,<br />

we can conclude that linear narratives give the audiences a<br />

closed storytelling experience with the out<strong>com</strong>e that is defined<br />

by pre-determined endings and finalities. It’s a goal directed<br />

reality!<br />

On the other hand, when we talk about “non-linear”<br />

narrative s there’s no pre-determined narrative path. Janet<br />

Murray describes these environments are not for: “p<strong>as</strong>sive<br />

entertainment but for active free – form play” (Id., 1997:162).<br />

Kevin Brooks talks about these stories <strong>as</strong> “Multi-form<br />

Narratives”. He states that: “these narrative pieces on their<br />

own do not constitute a single narrative path or plotline, such<br />

<strong>as</strong> a chronological spine, but instead act <strong>as</strong> building blocks for<br />

constructing many different narratives” (Id, 1999:31).<br />

Today, we can observe that very old forms of<br />

interaction are being used in the digital experiences. The<br />

digital interactive satisfaction levels depend of the out<strong>com</strong>e of<br />

these realities (Miller, 2004:14).<br />

Here, regarding this issue, we believe we could talk<br />

about the “participatory storytelling” scenarios. Historically it’s<br />

believed that the WWW (World Wide Web) is responsible for<br />

one of the biggest revolutions in the world. Like we’ve seen<br />

during the course of this chapter storytelling is the prime<br />

responsible activity to define today’s entertainment industries.<br />

339

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