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27-4 Industrial Communication Systems<br />

the image processing application, then 2000 × 2000 pixels will be necessary, captured by a sensor with<br />

a sufficient resolution. This means that a transmission capacity of at least approximately 960.Mbps is<br />

required. In the case of <strong>industrial</strong> applications where 3D information is needed, this value has to be multiplied<br />

by the number of cameras needed. Due to these high data rates, it is sometimes necessary to use<br />

image compression/decompression, although these operations can introduce latency into the process.<br />

Depending on the effectiveness of the compression and also the limits imposed by the type of application,<br />

this process will produce a compression ratio, normally expressed in X:1, being X the number of bytes<br />

that can be represented using only 1 byte, or in bpp, thus expressing the reduction as well. For example, an<br />

image of 800 × 600 pixels with 24 bpp requires 11,520,000 bits, which is 1.44 Mbyte. If we compress using<br />

a 5:1 ratio, there will be 2,304,000 bits, giving an equivalent compression ratio of 4.8 bpp.<br />

27.2 Multimedia Compression: A Review<br />

The aim of image compression is to reduce the application’s bandwidth requirements (or storage in other<br />

application types) without distorting significantly the original information, although this causes latencies,<br />

as it can be seen in Figure 27.3. Distortion or errors generated by the compression and decompression<br />

process of the image must be limited and have to be measured:<br />

e( x, y) = f ( x, y) − g( x, y)<br />

(27.1)<br />

In Figure 27.3, we can see how the original image must go through a series of steps to achieve a reduction<br />

of the information to be transmitted. This will cause a latency T c (compression time) that will depend on<br />

the complexity of the algorithm used. The compressed information must then be transmitted through<br />

the network, which means it is necessary to packetize the information and wait a period of time that<br />

will depend on the scheduling policy of the source and the priority of the multimedia information with<br />

regard to other information that is using the same medium (e.g., an alarm could have more priority).<br />

Finally, we have to access the medium and carry out the transmission of the information. This process<br />

will introduce a latency T t (transmission time) that will be smaller the more efficient the compression<br />

process has been. There is also an unpack/reception time, but this is almost insignificant, and above all,<br />

a decompression time (T u ) depending on the chosen compressor.<br />

There are several classifications of compressors, depending on the distortion that they introduce in<br />

the source, the complexity of the transmitter and receiver, and the type of redundancy employed. In<br />

the first place, there are compressors with or without losses. Lossless compressors do not distort the<br />

image, that is, f(x, y) = g(x, y). These compressors are not used in excess because the rate of compression<br />

they can achieve is approximately 2:1, which restricts their use in the <strong>industrial</strong> area. However, they are<br />

used in other types of applications, such as medical applications, where degradation that can distort the<br />

medical diagnosis is not tolerated and where transmission latencies are not critical. In other types of<br />

f (x, y)<br />

Original image<br />

Received image g(x, y)<br />

Compression Transmission Uncompression<br />

Image<br />

preparation<br />

Transformation<br />

domain<br />

Quantization<br />

Encoding<br />

Packetization<br />

Scheduling<br />

Reverse<br />

process<br />

Previous<br />

image<br />

Motion<br />

analysis<br />

Access<br />

medium<br />

Transmission<br />

T c T t T u<br />

FIGURE 27.3<br />

General multimedia application scheme.<br />

© <strong>2011</strong> by Taylor and Francis Group, LLC

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