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[Abstract Title]. - Society for Neuroscience

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Topic: D.06.c. Eye and head control<br />

Support: Austrian Science Fund (FWF L425-N15)<br />

Upper Austrian University of Applied Sciences<br />

<strong>Title</strong>: Optimizing video-oculographic (VOG) eye movement recordings of rapid head impulses<br />

Authors: M. PLATZ 1 , J. SCHARINGER 2 , *T. P. HASLWANTER 1 ;<br />

1 Med. Technol., Upper Austrian Univ. o Appl Sci., Linz, Austria; 2 Dept. of Computat.<br />

Perception, Johannes Kepler Univ., Linz, Austria<br />

<strong>Abstract</strong>: Video-based eye movement recording, often called "Video-Oculography" (VOG), is<br />

replacing other techniques as the standard tool <strong>for</strong> measuring eye movements, <strong>for</strong> clinical<br />

applications as well as <strong>for</strong> research. Since new types of video cameras now regularly offer<br />

sampling rates above 100 Hz, the biggest remaining problem is the artifacts caused by camera<br />

movement with respect to the head: an uncompensated camera movement of only 1mm causes<br />

measurement errors of approximately 5deg. This is particularly important <strong>for</strong> VOG recordings<br />

during "Rapid Head Impulses", a standardized procedure <strong>for</strong> testing the functional status of the<br />

vestibular system: there camera slippage of a few millimeters is almost impossible to prevent.<br />

The most successful approach to compensate camera slippage with respect to the head has been<br />

utilization of the location of reflections of external illumination sources on the corneal surface.<br />

This technique works well when illumination and camera are at a distance that is much larger<br />

than the focal length of the camera. When camera and illumination are head-mounted, though,<br />

the suitability of this approach has yet to be shown.<br />

Using biomechanical simulations of the pupil center as well as of specular reflections of<br />

illumination points on the human cornea, we investigate the suitability and the limitations of this<br />

approach. In particular, we compare to which extent consideration of the actual corneal shape<br />

and slippage path can improve the elimination of camera slippage during VOG recordings,<br />

compared to more established approaches like linear or polynomial curves fit to the distance<br />

between pupil center and corneal reflections.<br />

For practical applications, our compensation scheme is applied to VOG recordings during rapid<br />

head impulses. For VOG we use the "EyeSeeCam" system, which can provide 3D eye<br />

movements at up to 500 Hz; the actual camera slippage is determined by measurements of 3D<br />

head- and camera movement with a "Lukotronic" system; and the results are compared with our<br />

compensation scheme, which tries to eliminate the camera slippage using only the in<strong>for</strong>mation<br />

from the video images.<br />

Disclosures: M. Platz, None; J. Scharinger, None; T.P. Haslwanter, None.<br />

Poster<br />

263. Eye Movements: Eye and Head Control

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