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[Abstract Title]. - Society for Neuroscience

[Abstract Title]. - Society for Neuroscience

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predictable or unpredictable (Keith et al. Soc. Neurosci. Abst. 2007). Here, we reexamined the<br />

ability of primates to update saccade targets across SP movements, specifically testing the<br />

hypothesis that if animals are cued when and where SP will end, memory guided saccades will<br />

have lower latency and increased accuracy. To date, a complete behavioral data set has been<br />

obtained from 2-D search coil recordings in one rhesus monkey. The monkey was trained to 1)<br />

fixate a home fixation point 10º from the center in either direction along one of the 4 cardinal<br />

and oblique lines, and 2) then a memory target was flashed at a right angle (in either direction)<br />

from this line, also 10º from centre. 3) Following the memory flash, the fixation target began to<br />

move at 14º/s through the centre position and the animal was required to pursue the target until it<br />

extinguished. 4) At that point the animal had to saccade toward the memory target to obtain a<br />

reward. This created a total combination of 16 general SP-saccade direction pairs. In the un-cued<br />

condition, the pursuit target unpredictably traversed 1-30º be<strong>for</strong>e extinguishing, making the exact<br />

direction of the required saccade unpredictable. In the cued condition (a fixation cross instead of<br />

a dot) the SP target always traversed 20º, so in principle saccade direction was predictable.<br />

During initial training only, the SP end point was shown along with the cue to re-en<strong>for</strong>ce this<br />

association. Blocks of cued and un-cued were used in training whereas all testing paradigms<br />

were randomly interleaved. The animal learned to per<strong>for</strong>m all aspects of the spatial updating task<br />

with general accuracy (we required a 6º degree window <strong>for</strong> the final saccade target), but made<br />

idiosyncratic direction-dependent errors. Comparing between 20º SP runs (368 trials in total) we<br />

found a statistically lower saccade latency (p

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