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VISSIM 5.30-05 User Manual

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Section<br />

Details<br />

Section<br />

States<br />

Section<br />

Levels of<br />

Detail<br />

Distributions<br />

● Base color: For color preview purposes, click the Color icon to open the<br />

palette. Select the appropriate <strong>VISSIM</strong> color (for example, as set by a<br />

type or class of vehicles or pedestrians) for the display of the 3D model.<br />

This selection cannot be stored in this window. Color settings are<br />

defined by means of color distributions per vehicle class or type, cf.<br />

section 5.3 (for pedestrians, cf. section 7.1 respectively).<br />

● # Polys: The variance of the number of polygons (high/low) is displayed.<br />

Next to the button, the number of states being available for this model is<br />

displayed.<br />

● ANIMATE: In case of various model states (as required for walking<br />

pedestrians, for example) all states are displayed automatically one by<br />

one.<br />

Alternatively, you may click the button indicating the particular direction<br />

to call the display of either the previous or the next state manually.<br />

Additionally to the global Level of Detail settings defined via VIEW – OPTIONS<br />

– [3D], you may define different LOD display parameters for the same<br />

distances and graphical display settings for additional distances for the<br />

particular 3D model.<br />

Click the or button to call the next LOD for this 3D model. The name of<br />

the currently displayed level is displayed.<br />

● Override global cutoffs: Check this option to redefine the global LOD<br />

settings by 3D model:<br />

- Simple (Simplified vehicle geometry beyond)<br />

- No lighting (No lighting beyond)<br />

- Blocks (Draw vehicle blocks beyond)<br />

● Min dist/level: Enter the new distance<br />

● # Polys (curr): Output of the number of polygons, the model consists of.<br />

The closer the distance, the more polygons are usually required for<br />

modeling.<br />

For Static 3D models, also the Elevation value ±0 can be entered and the<br />

degrees can be specified for rotation in any direction (YZ, XY, XZ).<br />

In 2D mode the vehicle is always displayed with the values (vehicle length,<br />

axle positions, …) entered / shown in the Geometry dialog. In 3D mode the<br />

3D model from the selected file is used. The geometry values from the 3D<br />

model file are ignored in the simulation after any modification in the<br />

Geometry dialog. This can cause vehicles to overlap or keep too large<br />

gaps in 3D mode. After loading an *.INP file a warning message is<br />

displayed if the geometry data differs from the values in the 3D model file.<br />

Accordingly, the selection of a new 3D model will overwrite all Geometry<br />

data.<br />

<strong>User</strong> <strong>Manual</strong> © PTV AG 2011 119

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