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VISSIM 5.30-05 User Manual

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4 View Settings<br />

Traffic Signals<br />

● PROPERTY DEFAULTS opens the 3D Traffic Signal Defaults window (cf.<br />

4.1.4.2).<br />

● Display Style: Defines the way signals are displayed in 3D mode. These<br />

options are available:<br />

- Signals & Blocks<br />

- Signals & Stop Lines<br />

- Signals Only<br />

- Blocks Only<br />

- Stop Lines Only<br />

- None<br />

Level Of Detail<br />

<strong>User</strong>-defined LOD cutoff distances to provide simplified display of objects<br />

that are far away from the observer and thus speeding up 3D graphics<br />

display. There are several levels of simplification. Their threshold values<br />

(min. distance of activation) can be entered separately for each level of<br />

simplified display:<br />

● Simplified vehicle geometry beyond: Simplified display of vehicles as<br />

boxes with lighting, the object surfaces are painted uniformly (no “shiny”<br />

surfaces).<br />

● No lighting beyond: Simplified vehicle display as boxes without lighting.<br />

● Draw vehicle blocks beyond: Simplified display of vehicles as cuboids.<br />

These settings are saved with the *.INP file.<br />

4.1.4.1 The Texture Manager<br />

Click the appropriate button provided via VIEW - OPTIONS... - [3D] to open<br />

the Texture Manager for the option listed to the left. Here standard textures<br />

(image files) can be selected to be displayed on links/connectors, land or<br />

sky.<br />

A preview of the selected texture is shown in the right part of the window.<br />

While the corresponding option is enabled in VIEW - OPTIONS... - [3D], the<br />

selected texture is shown in the 3D mode.<br />

For one or multiple links/connectors, a different texture can be selected, cf.<br />

section 6.3.1 and section 6.3.2. The same applies to walkable construction<br />

elements, cf. section 7.1.4.3 and section 7.1.4.5.<br />

Almost every type of image files can be used to store a texture. Please<br />

note, that textures for links/areas and land need to have dimensions that<br />

are powers of 2 (e.g. 128x128, 256x128, 256x256 pixels etc.). Otherwise<br />

the tiling effect looks poor.<br />

72 <strong>VISSIM</strong> <strong>5.30</strong>-<strong>05</strong> © PTV AG 2011

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