24.08.2013 Views

VISSIM 5.30-05 User Manual

VISSIM 5.30-05 User Manual

VISSIM 5.30-05 User Manual

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Simulation of Pedestrians: Preconditions & How to<br />

After creation of a new pedestrian, a strategic route is fetched from the<br />

routing decision according to the type (class respectively) of the pedestrian.<br />

If there is more than one route, one route is chosen randomly according to<br />

the ratios of the route distribution.<br />

The strategic route consists of a sequence of numbers of pedestrian areas<br />

and ramps. These are copied to the pedestrian’s data structures. From which<br />

routing decision the route was taken is stored here as well to avoid fetching<br />

several routes again and again on one and the same routing decision.<br />

How a pedestrian walks along the strategic route<br />

A pedestrian always walks towards his nextmost strategic routing point.<br />

Whether he aims at the exact coordinates of the point or only at the area<br />

where the strategic point is located in, depends on the external movement<br />

DLL that is used.<br />

Once reaching it (i.e. entering the area that contains the point or reaching the<br />

point itself) the external movement DLL makes the pedestrian wait according<br />

to the dwell time distribution defined at the area. What the pedestrian “does”<br />

during this time is determined by the DLL.<br />

If this was not the end of the pedestrian’s strategic route, he moves on<br />

towards the next strategic point. If this was the end point of the strategic<br />

route and if the area, where the pedestrian´s current position is located in,<br />

contains a routing decision defining routes for this pedestrian (more<br />

precisely: for the class, the pedestrian belongs to), the pedestrian will get a<br />

new strategic route and will start moving on along that route. If there is no<br />

strategic route, the pedestrian will be removed from the scene.<br />

Between two subsequent strategic routing points there may be several<br />

possibilities to walk “tactically” (pass-by obstacles left or right, use one of<br />

several ramps to change to another level, etc).<br />

Currently, <strong>VISSIM</strong> computes an internal routing graph consisting of the usersupplied<br />

strategic points and of the bottoms and tops of all ramps.<br />

Each vertex A of this graph is connected to each other vertex B as long as<br />

they are located on the same “walking partition” – i.e. pedestrians can walk<br />

from A to B without changing level and without “loosing walkable ground”<br />

inbetween.<br />

Based on this graph, the shortest path between either two strategic points of<br />

a pedestrian’s strategic route is determined and used for the tactic<br />

movement of the pedestrian.<br />

How routing decisions are applied<br />

If a pedestrian without route (immediately after creation or at the end of his<br />

route) enters a walkable area for which a routing decision has been defined<br />

including routes for the type of the pedestrian and if the pedestrian does not<br />

already have his current strategic route from this decision, a new strategic<br />

route will be chosen from the routes defined for the type of the pedestrian.<br />

<strong>User</strong> <strong>Manual</strong> © PTV AG 2011 427

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!