11.12.2012 Views

(Person) Percentage - Sabanci University Research Database

(Person) Percentage - Sabanci University Research Database

(Person) Percentage - Sabanci University Research Database

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

The Asian Media & Mass Communication Conference 2010 Osaka, Japan<br />

new avenue, forms and strategies of learning - a learning that provides new stances of disposition and<br />

spaces for creativity and imagination.<br />

2.2. Understanding WoW<br />

In WoW, players create a character, or an avatar, as a form of representation in the virtual world that<br />

is inhabited by unearthly creatures, unusual locations and other players represented by their own<br />

characters. A player may choose to belong to any of the ten races and nine classes (as of writing) and<br />

a faction (either Horde or Alliance), on which the player’s choice has an impact on what players can<br />

(or cannot) accomplish (Blizzard Entertainment, 2010). As the character travels in the world, a player<br />

must combine completion of quests, exploration of new destinations, and defeating monsters to gain<br />

experience points or XPs and to level up to the next. Also, it is important for characters to be<br />

equipped with valuable items (known as loot) to prepare for next encounters. These loots may be<br />

found in the corpses of defeated monsters. As the character advances to the next level (maximum<br />

level as of writing is 85), the player would encounter quests that would need groups in order to<br />

accomplish them. A player will have to team-up with a maximum of five other players to form a<br />

group who are working on completing the same quest and defeating the same monster. However,<br />

when the character reaches the Level 60 to Level cap, a group would not suffice to defeat uncommon<br />

monsters and conquer complicated quests, a special group called raid groups, which is composed of<br />

up to 40 members, will have to be formed.<br />

It is important for raid groups to consist of favorable mixture of different character classes to<br />

compensate for each other’s weaknesses. For instance, it is necessary for a raid group to have a<br />

warrior to endure the impact of the blows of the monsters because of its high stamina. Nevertheless,<br />

a healer is also necessary to negate the blows caused by the uncommon foes. A correct proportion of<br />

abilities, strengths, and power are vital to the success of the group’s adventure.<br />

3. METHODOLOGY<br />

The research questions were addressed by conducting an issues ethnographic study where participant<br />

observation was used as the primary method in identifying the knowledge creation in collaborative<br />

gaming, such as group raiding, and email interview in finding out the knowledge creation in<br />

modding. Issues ethnography veers away from the usual ethnographic approach of including the<br />

whole culture in its study that is commonly contested in media and anthropological studies (Ortner,<br />

1993). It focuses on specific contested issues and conflicts within a culture on which the whole idea<br />

lies on its capacity to isolate and explore how a conflict plays itself out in a single instance of a given<br />

culture. This isolation will best provide understanding of the assumptions that underlie the conflict in<br />

connection to the interests of the primary parties involved.<br />

With an average of 20 hours a week for three months (from December 2009 to March 2010), I<br />

assumed the role of a covert participant observer or ethnographer to carefully analyze the knowledge<br />

creation during raid group sessions. Being a WoW gamer myself for more than two years, I was able<br />

87

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!