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(Person) Percentage - Sabanci University Research Database

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The Asian Media & Mass Communication Conference 2010 Osaka, Japan<br />

Development<br />

The ABC seeks to present excellent entertainment programming. However, the corporation also<br />

places a high priority on producing content that informs the community and that provokes<br />

interest and discussion. From the outset, Bluebird AR aimed to address the emerging issue of<br />

geoengineering: the deliberate and grand scale manipulation of the earths natural balance to<br />

counteract the effects of global warming. As a sub theme, philanthrocapitalism was introduced<br />

as it had begun to receive increasing attention due to the interest of Bill Gates, Larry Page,<br />

Sergey Brin, Richard Branson and others. Philanthrocapitalism describes the activity growing in<br />

popularity amoung the mega rich in which business and management concepts borrowed from<br />

venture finance are applied to philanthropic goals.<br />

So for Bluebird AR, even at this early stage, two challenges loomed large: How to create an<br />

entertaining, engaging and informative experience that involved the unwieldy concepts of<br />

philonthrocapitalism and geoengineering. It was anticipated that by framing these issues within<br />

an the research intense mystery solving context of an Alternate Reality Game, audiences would<br />

come to understand these terms. This in turn put the focus on exploring and understanding the<br />

mechanics of Alternate Reality Games, a game genre that is difficult to define at best, and one<br />

with tropes that were not wholey understood by many working at the ABC itself, let alone by the<br />

audience it hoped to engage. So over several weeks, the ABC's Innovation producers embraced<br />

and experimented with conventions of ARGs, combining them with more traditional online<br />

formats, finally drafting a project proposal for an interactive drama mystery, set in an Alternate<br />

Reality. The main story of the now titled “Bluebird AR” concerned a young whistle blower<br />

scientist; Kyle Vandercamp, who attempts to garner support against his former employers, a pair<br />

of wealthy business men endeavouring to unilaterally save the planet from climate change,<br />

through a dangerously unproved geoengineering solution. With this story idea in place and the<br />

basic levels of interaction sketched out, the production team now considered how the narrative<br />

might best be distributed across the internet in a manner in which players could uncover it.<br />

Players, it was hoped, would follow the trail of clues to uncover the fictional narrative, research<br />

the concepts and observe the real world parallels, submitting their own thoughts, ideas and<br />

conclusions to a variety of sites along the way. At this crucial point in the process, numerous<br />

issues surfaced, under the three main headings of immersion, interaction, moderation, which will<br />

be explored below in detail.<br />

Immersion – How to manage audience perception of Bluebird AR's "reality" and how to<br />

transmit instructions for interaction within that world?<br />

The most risky aspect of ARG's is, not surprisingly, also their greatest appeal: they actively deny<br />

their status as fiction. This rhetoric of disavowal is labelled within the ARG community as<br />

‘TINAG’ - Acronym for: This Is Not A Game. The codified implication is that while the game is<br />

presented as reality, people encountering it will, after a certain degree of investigation, uncover<br />

its fictionality for themselves, but that regardless, that they should interact with the game: “As<br />

though it were Real”. This particular order of participation in a fictive world is well documented<br />

within the genre of Alternate Reality Games and is referred to as “Performance of Belief”.<br />

However, it could not be assumed that ABC audience members would be aware of the unique<br />

nature of Performance of Belief. Similar reckless assumptions by broadcasters had led to the<br />

famous invasion panic that broke out following the presentation of Orson Welles War of the<br />

137

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